MAP01: The Gateway (Requiem)

From Doom Wiki

Jump to: navigation, search
Requiem maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: The Gateway is the first map of Requiem. It was designed by Orin Flaharty, and uses the music track "The Rhythm of Carnage" by David "Tolwyn" Shaw.

Contents

[edit] Description

According to both the text file and the Requiem info pack:

Welcome to Requiem. First map out of thirty, and as expected, a nice steady ride.
Your objective is to travel through the small technology base, where the demons have used metal-like architecture and slayed [sic] human corpses together.
Find the exit just outside the base, and prepare for mission 2.

[edit] Walkthrough

Map of MAP01
Map of MAP01
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[edit] Essentials

[edit] Other points of interest

[edit] Secrets

  1. At the northwest hallway, one of the southern walls to the north is aligned differently from the rest. Open it to find a teleporter leading to security armor at the south of the level. (sector 5) Walk off either side of the platform to return.
  2. In the final hallway before the exit, a candle sits in front of the northern wall. Press on the wall behind it to find a box of shells. (sector 122)

[edit] Bugs

In cooperative multiplayer mode, Player 2 starts the level (and respawns) standing close to and facing a wall.

In the outdoors area outside of the northeast room, four linedefs (556, 651, 781, and 765) on either side of the northeast and southeast windows are double-sided without a back side, producing the Hall of Mirrors effect. However, these cannot be seen unless you activate the noclip cheat and walk outside through the windows.

[edit] Demo files

[edit] Areas / screenshots

[edit] Speedrunning

[edit] Routes and tricks

[edit] Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:11Adam Hegyi2001-03-28rq01-011.zip
NM speed00:12Adam Williamson2001-03-28rn01-012.zip
UV max00:36Xit Vono2004-04-13rq01-036.zip
NM100S00:15Adam Williamson2001-03-28rs01-015.zip
UV -fast00:40Xit Vono2004-04-14rf01-040.zip
UV -respawn00:37Radek Pecka2004-08-04rr01-037.zip
UV Tyson00:44Xit Vono2004-04-14rt01-044.zip
UV pacifist00:12Adam Williamson2001-03-28rp01-012.zip

[edit] Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

[edit] Deathmatch

[edit] Statistics

[edit] Map data

Things177
Vertexes1048
Linedefs1237
Sidedefs1653
Sectors127

[edit] Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

[edit] Technical information

[edit] Inspiration and development

[edit] Trivia

[edit] See also

[edit] Sources

[edit] External links

Personal tools