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MAP01: The Gateway (Requiem)

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Requiem maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: The Gateway is the first map of Requiem. It was designed by Orin Flaharty, and uses the music track "The Rhythm of Carnage" by David "Tolwyn" Shaw.

Description

According to both the text file and the Requiem info pack:

Welcome to Requiem. First map out of thirty, and as expected, a nice steady ride.
Your objective is to travel through the small technology base, where the demons have used metal-like architecture and slayed [sic] human corpses together.
Find the exit just outside the base, and prepare for mission 2.

Walkthrough

Requiem MAP01

Map of MAP01

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the northwest hallway, one of the southern walls to the north is aligned differently from the rest. Open it to find a teleporter leading to security armor at the south of the level. (sector 5) Walk off either side of the platform to return.
  2. In the final hallway before the exit, a candle sits in front of the northern wall. Press on the wall behind it to find a box of shells. (sector 122)

Bugs

In cooperative multiplayer mode, Player 2 starts the level (and respawns) standing close to and facing a wall.

In the outdoors area outside of the northeast room, four linedefs (556, 651, 781, and 765) on either side of the northeast and southeast windows are double-sided without a back side, producing the Hall of Mirrors effect. However, these cannot be seen unless you activate the noclip cheat and walk outside through the windows.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:11Adam Hegyi2001-03-28rq01-011.zip
NM speed00:12Adam Williamson2001-03-28rn01-012.zip
UV max00:36Xit Vono2004-04-13rq01-036.zip
NM100S00:15Adam Williamson2001-03-28rs01-015.zip
UV -fast00:40Xit Vono2004-04-14rf01-040.zip
UV -respawn00:37Radek Pecka2004-08-04rr01-037.zip
UV Tyson00:44Xit Vono2004-04-14rt01-044.zip
UV pacifist00:12Adam Williamson2001-03-28rp01-012.zip

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things177
Vertexes1048
Linedefs1237
Sidedefs1653
Sectors127

Things

MonstersITYTD and HNTRHMPUV and NM
Imps4610
Sergeants224
Troopers81420
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses242424
Green armors111
Health bonuses121212
Medikits110
Stimpacks335
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws111
Shotguns111
AmmunitionITYTD and HNTRHMPUV and NM
Bullet boxes222
Shells444
Shell boxes111

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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