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MAP02: Coolant Platform (Community Chest 2)

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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Community Chest 2 maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP02: Coolant Platform is the second map of Community Chest 2. It was designed by Trevor "iori" Primmett.

Walkthrough

Cchest2 MAP02 map

Map of MAP02

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the southermost hallway, there are curved walls bearing the UAC logo. When you enter the corridor with the staircase in the next room, a pair of curved walls in the southeast of the hallway will lower, allowing access to the higher sewage tunnel. Enter the tunnel (it is recommended that you grab the radiation suit when using this route,) and at the end of it is a switch. Flip it, and backtrack to the center of the level to find that the northern monitor has lowered. Enter the opening before the monitor rises to find a secret passage. (sector 204) Activate the lift at the end to find a soul sphere.
  2. After you open the yellow door, there is a misaligned wall in the northeast of the room. Press on it to find a box of rockets. (sector 356)
  3. In the alcove where you obtain the blue keycard, a portion of the western wall looks different from the rest. Open it to find a secret corridor leading to a switch. (sector 330) Press it, and the brown pillar outside of the building will lower, allowing you to access two rockets, as well as a box of ammo and a box of rockets on Hurt Me Plenty or lower.

Bugs

The front sides of linedefs 1763 and 1764, and the back sides of linedefs 1483, 1484, 1486, 1489, 1491, and 1492, are all untextured. As a result, when the UAC walls are lowered to access secret #1, Hall of Mirrors effects will become visible on the inner sides of the walkway, and the east and west sides of the nukage fall.

This level features a Doom Builder 3D Mode Start Thing (thing 120, type 32000) in the yellow keycard room. As it does not have any flags set, however, it will not be present on the map during gameplay, and no "Unknown Thing" error messages will be printed.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed
NM speed
UV max04:30Jochen Schneidau (Angus Thermopyle)2005-02-22cc2lmps.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things358
Vertexes2453
Linedefs3051
Sidedefs4677
Sectors373

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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