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MAP02: Human BBQ (TNT: Evilution)

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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
TNT: Evilution maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

MAP02: Human BBQ is the second map of TNT: Evilution. It was designed by John Wakelin and uses the music track "Smells Like Burning Corpse". In the Sony PlayStation version of Final Doom, it is known as Human Barbecue, presumably named for the starting room, in which the player finds a twitching corpse roasting over some burning barrels, which is also in the PC version as well.

StrategyEdit

TNT MAP02 map

Map of MAP02

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

WalkthroughEdit

Rush to the stone barrier behind the human barbecue (A) and press on it. Enter the passageway, run north, and climb up the staircase to find the red key (B). Backtrack to the pool of brown slime and run west. Go downstairs, and run to the red door in the northeast. Open it, and go through the passageway to a large room (C) with a pool. Run south, and flip the switch at the southeast to open the upper windows (D); be careful, however, of the enemies revealed as a result. Retrace your steps to the brown slime pool, and do a running jump through the eastern window onto the stone stairway (E). Make sure you are standing far away before doing so, or the jump will fail. Go around to the southwest and grab the yellow key (F), along with the blue key (G). Backtrack to where you found the red key, and open the yellow door. Jump over to the northern walkway (H), and make your way to the southwest. Open the door, and hit the exit switch.

SecretsEdit

  1. Upon stepping onto where the yellow key sits, an alcove will open nearby containing a computer map (I). (sector 114)
  2. At the northeast of the room where you find the yellow key, on a lowered platform, there is a blue key (G). On the wall south of it, there is a misaligned section of wall (J) that, when pressed on, causes the game to tell you that you need a blue key. Grab the key, and jump back onto the stone walkway. Go to this misaligned paneling and open it to find a green stone room (K) with a switch. (sector 126) Press it to trigger a lift leading to a teleporter (L). Enter it to find passageway (M) with a box of shells and a rocket. Make your way to the soul sphere; the walls will lower to reveal a new room with a set of enemies on teleport pads (N), as well as two medikits, a box of ammo, a box of shells, and a weapon on the sole white teleporter pad (a chaingun on Hey, Not Too Rough or lower, a super shotgun on Hurt Me Plenty or higher). There is a set of skull switches (O), four of which open teleporters allowing you to telefrag the hellspawn; the one at the north of the eastern wall opens one leading to the southwest pad; the one at the center of the eastern wall opens one leading to the northeast pad; the one on the east of the southern wall opens a teleporter leading to the southeast pad; and the one at the west of the southern wall opens a teleporter taking you to the central pad. The switch at the south of the eastern wall lowers the white pad (P); after the enemy walks off, you can then grab the weapon sitting on it, but you must do so before the pad rises again. You can make as many attempts as you want, however. On Hey, Not Too Rough or lower, the enemies are all shotgunners (with one pad empty;) on Hurt Me Plenty, the pads are occupied by four Imps and a Baron of Hell; and on Ultra-Violence or higher, the pads hold two Hell Knights and three Barons.
  3. On your way to the exit, the grey brick alcove contains a switch (Q). Flip this, and backtrack to where you found the red key, opening the green stone closet in the north. Run in to find a teleporter (R) that leads to the tower in the center of the yard (S), where you can obtain a soul sphere (sector 66).
  4. The brown alcove near the exit (T) can be jumped into. Once you do this, open the misaligned wall in the south (U), which requires the yellow key, to find either ten armor bonuses (on Hey, Not Too Rough or lower,) security armor (on Hurt Me Plenty,) or combat armor (on Ultra-Violence or higher) (sector 153).

BugsEdit

  1. The pool in the yellow key- blue key area is quite deep, so on UV and NM the backpack full of ammo may not be able to be seen.
  2. Audio Problem: In some MIDI playplack devices, The bass and drums are lacking.

TriviaEdit

Demo filesEdit

ScreenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:46Vincent Catalaá2001-01-11ev02-046.zip
NM speed02:36Drew "stx-Vile" DeVore2003-04-20tn02-236.zip
UV max03:20Radek Pecka2001-03-31ev02-320.zip
NM100S
UV -fast07:33Radek Pecka2003-02-16ef02-733.zip
UV -respawn06:17Xit Vono2002-08-15er02-617.zip
UV Tyson20:19Xit Vono2001-06-13et022019.zip
UV pacifist01:12Adam Williamson2001-12-18ep02-112.zip

Miscellaneous demosEdit

RunTimePlayerDateFileNotes
.zip

DeathmatchEdit

StatisticsEdit

Map dataEdit

Things249
Vertices813
Linedefs843
Sidedefs587
Sectors155

ThingsEdit

Monsters1-234-5
Zombieman667
Shotgun guy152121
Heavy weapon dude1510
Imp92222
Lost soul112
Demon387
Spectre036
Revenant001
Cacodemon122
Pain elemental001
Hell knight005
Baron of hell013
Arachnotron000
Mancubus000
Arch-vile000
Spiderdemon000
Cyberdemon000
Wolfenstein SS000
Commander Keen000
Final boss000
Powerups1-234-5
Armor bonus1000
Armor011
Megaarmor001
Megasphere000
Supercharge122
Medikit776
Stimpack333
Health bonus000
Berserk000
Backpack111
Computer area map111
Invulnerability000
Light amplification visor000
Partial invisibility000
Radiation shielding suit000
Weapons1-234-5
Chainsaw111
Shotgun000
Super shotgun011
Chaingun113
Rocket launcher000
Plasma gun000
BFG9000000
Ammunition1-234-5
Clip333
Box of bullets334
4 shotgun shells555
Box of shotgun shells8810
Rocket200
Box of rockets000
Energy cell000
Energy cell pack000
Keys1-234-5
Blue keycard111
Blue skull key000
Red keycard111
Red skull key000
Yellow keycard111
Yellow skull key000

Technical informationEdit

Inspiration and developmentEdit

See alsoEdit

SourcesEdit

External linksEdit

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