MAP02: Shuttle Bay (Icarus: Alien Vanguard)

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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Icarus maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP02: Shuttle Bay is the second level of Icarus: Alien Vanguard. In this level, the player has docked on the exploration cruiser, Icarus, and can now begin their task of eliminating the hellspawn who have infested the ship. It was designed by John Minadeo, and uses the music track "The Search" by David "Tolwyn" Shaw.

Contents

[edit] Walkthrough

Map of MAP02
Map of MAP02
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[edit] Essentials

[edit] Other points of interest

[edit] Secrets

  1. In the room west of the starting area, the textures of one of the steel pillars are aligned higher than the rest. Press on it, and it will lower like an elevator to reveal a soul sphere. (sector 100)
  2. In the room directly to the west of the red keycard room, a section of wall in the northeast alcove bears blue lights. Open this to find a teleporter taking you to a previously inaccessible alcove in the starting room, containing a stimpack and a berserk pack. (sector 412)

[edit] Bugs

Because of the way the switch you can press to lower yourself if the elevator rises again is designed, the pillar in secret #1 cannot be activated from its northern side. Use the other sides of the pillar instead.

[edit] Demo files

[edit] Areas / screenshots

[edit] Speedrunning

[edit] Routes and tricks

As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a death slide can be performed on this level in the exit hall. Because all of the rocket launchers on this level are multiplayer-only, you must let a monster kill you to pull it off. The easiest way is by manipulating an imp two rooms before the exit hall to follow you, and then throw a fireball at you as you run toward the barrier, with low enough health for it to kill you. If performed correctly, your corpse will slide under the barrier and onto the teleporter, ending the level.

[edit] Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed01:55Brad Spencer1999-06-25icar_bs.zip
NM speed00:19Selim "Bastard" Benabdelkhalek2004-05-13icn_sbb1.zip
UV max04:58George Bell1996-07-12icuvdemo.zip
NM100S
UV -fast11:13Roger Moraga1997-02-27icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist

[edit] Miscellaneous demos

RunTimePlayerDateFileNotes
UV max TAS03:12Andy Olivera1999-12-29icuvlmps.zip

[edit] Deathmatch

[edit] Statistics

[edit] Map data

Things415
Vertexes1861
Linedefs2381
Sidedefs3544
Sectors546

[edit] Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

[edit] Technical information

[edit] Inspiration and development

[edit] Trivia

[edit] See also

[edit] Sources

[edit] External links

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