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MAP02: Shuttle Bay (Icarus: Alien Vanguard)

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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Icarus maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP02: Shuttle Bay is the second level of Icarus: Alien Vanguard. In this level, the player has docked on the exploration cruiser, Icarus, and can now begin their task of eliminating the hellspawn who have infested the ship. It was designed by John Minadeo, and uses the music track "The Search" by David "Tolwyn" Shaw.

Walkthrough

Icarus MAP02 map

Map of MAP02

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

Official

  1. From the first room enter the western door and go straight west until you hit a column. The column (sector 100) to your right (north) has its textures aligned slightly higher than the others. Push it to reveal (an imp on hard skills and) a soul sphere.
  2. In the room west of the red keycard room, a section of wall (sector 412) in the northeastern alcove has blue paneling. It can be only once temporarily opened for a teleporter leading to the previously inaccessible alcove in the first room, containing a stimpack and a berserk pack.

Non-official

  1. In the room west of the one with blue paneling mentioned in official secret #2, open the northern wall's easternmost part to find a green armor.

Bugs

Because of the way the switch you can press to lower yourself if the elevator rises again is designed, the pillar in secret #1 cannot be activated from its northern side. Use the other sides of the pillar instead.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a death slide can be performed on this level in the exit hall. Because all of the rocket launchers on this level are multiplayer-only, you must let a monster kill you to pull it off. The easiest way is by manipulating an imp two rooms before the exit hall to follow you, and then throw a fireball at you as you run toward the barrier, with low enough health for it to kill you. If performed correctly, your corpse will slide under the barrier and onto the teleporter, ending the level.

Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed01:55Brad Spencer1999-06-25ic02_155.zip
NM speed00:19Selim "Bastard" Benabdelkhalek2004-05-13in02-019.zip
UV max04:58George Bell1996-07-12icuvdemo.zip
NM100S
UV -fast11:13Roger Moraga1997-02-27icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist00:43Graham "Grazza" Burgess2005-03-03ic02s043.zip

Miscellaneous demos

RunTimePlayerDateFileNotes
UV max TAS03:12Andy Olivera1999-12-29icuvlmps.zip

Deathmatch

Statistics

Map data

Things415
Vertexes1861
Linedefs2381
Sidedefs3544
Sectors546

Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants173646
Troopers576270
Demons002
Imps132529
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws111
Shotguns222
AmmunitionITYTD and HNTRHMPUV and NM
Clips242424
Shells333
PowerupsITYTD and HNTRHMPUV and NM
Berserks222
Medikits443
Stimpacks212121
Health bonuses474747
Soul spheres111
Green armors223
Armor bonuses484848
KeysITYTD and HNTRHMPUV and NM
Blue keycards111
Yellow keycards111
Red keycards111

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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