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MAP02: The Colonel's Car (Demonfear)

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Template:Demonfear 01-10

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: The Colonel's Car is the second map of Demonfear. It was designed by Adam Windsor. It is the first map to include Shotgun Guys and Demons. If played on UV or above it also introduces the Hell Knight.

Description

According to the Demonfear level info pack:

You make a bee-line for the home of Col. Adrian Nash, USMC (ret).
The house has probably been over-run, but the Colonel's car is probably still in the garage ... you can use it to reach human lines.

Walkthrough

File:Demonfear MAP02.png
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

Bugs

Demo files

Areas / screenshots

Map data

Things???
Vertexes??
Linedefs???
Sidedefs???
Sectors???

Things

This level contains the following numbers of things per skill level:

MonstersITYD and HNTRHMPUV and NMMP on UV
Imps6101414
Shotgun guys4444
Demons3444
Cacodemons0100
Hell Knights0011
PowerupsITYD and HNTRHMPUV and NMMP on UV
Medikits1111
Stimpacks10855
WeaponsITYD and HNTRHMPUV and NMMP on UV
Chainsaws1111
Shotguns4337
Chainguns0003
Super shotguns1111
Rocket launchers0001
AmmunitionITYD and HNTRHMPUV and NMMP on UV
Clips661010
4 shotgun shells2422
Box of shotgun shells1000
KeysITYD and HNTRHMPUV and NMMP on UV
Red keys1111

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Technical information

Inspiration and development

Trivia

See also

Sources

External links

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