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MAP02: The Feeding Pit (Memento Mori II)

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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Memento Mori II maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32
Top-secret maps: 01, 02

MAP02: The Feeding Pit is the second level of Memento Mori II. It was designed by David Davidson and uses the music track "Into the Fray" by David Shaw.

Mission briefing

According to both the text file and the Infopack:

This is simple. We need to get deeper into the planet, so get going and kill everything that moves. Should be a short trip.

Walkthrough

MM2 MAP02 map

Map of MAP02

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Grab the shotgun and drop into the stone walkway. Head to the western room, stand on the cross on the floor, and climb through the hole. Head to the east and climb up the stairway of pillars to grab the red skull key. Be careful when you do this, as four cubbyholes will open to reveal either troopers (on Hey, Not Too Rough or lower) or sergeants (on Hurt Me Plenty or higher.) Climb back down and head to the red key door in the center of the walkway. Open it, head through the eastern door, and enter the portal at the end to be taken into a room filled with demons. Flip the switch and enter the next portal, grabbing the blue skull key in the process. Head to the blue key door in the west and approach the hole while taking care of the opposition. Wait for the pit of blood to rise, and and then grab the yellow skull key. Open the yellow key door and enter the room; a troupe of former humans will suddenly appear in front of you. Take care of or go past them, and enter the hole to finish the level.

Other points of interest

If you accidentally fall into the blood pits near the stone walkway at the beginning, enter the teleporters at either side to be taken back to the start of the level.

Likewise, if you accidentally fall into the blood pit in the blue skull key room, press on any of the pillars and they will lower like elevators for you to ride back up.

Secrets

  1. The platform (sector 6) on which the shotgun rests in the starting area counts as a secret.
  2. In the western room with inverted crosses, shoot the southern one to reveal a compartment (sector 158) containing a chaingun.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:37Radek Pecka2002-04-08m202-037.zip
NM speed00:57Xit Vono2003-05-12m202n057.zip
UV max01:08Radek Pecka2001-05-18m202-108.zip
NM100S00:57Xit Vono2003-05-12m202s057.zip
UV -fast01:12Radek Pecka2002-04-30m202f112.zip
UV -respawn01:09Radek Pecka2002-04-10m202r109.zip
UV Tyson02:53Radek Pecka2002-11-29m202t253.zip
UV pacifist00:37Radek Pecka2002-04-08m202p037.zip

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things154
Vertexes938
Linedefs1132
Sidedefs1762
Sectors162

Things

MonstersITYTD and HNTRHMPUV and NM
Demons156
Imps91112
Sergeants31014
Troopers1033
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses355
Health bonuses444
Medikits211
Stimpacks022
WeaponsITYTD and HNTRHMPUV and NM
Shotguns111
Chainguns111
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips122
Shells122
KeysITYTD and HNTRHMPUV and NM
Blue skulls111
Red skulls111
Yellow skulls111

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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