MAP03: ...And Hell Beneath (Memento Mori II)
From Doom Wiki
- This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
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MAP03: ...And Hell Beneath is the third level of Memento Mori II. It was designed by Matthias Worch and uses the music track "Give In with Pleasure" by Mark Klem. It contains a separate area for multiplayer competition.
Contents |
[edit] Mission briefing
According to both the text file and the Infopack:
- Intelligence has reported a large underground complex in the ground of IO that is inhabited with monsters of all kinds. Several scouts have been sent into it and reported that the whole structure seems to have been built around a large cave, containing a deep pool of blood. From its ground evil laughter and more unnatural sounds can be heard.
- Access to the pool is blocked by some barrier, so that nobody has been able to reach it so far, after short time the contact to one after another scout has been interrupted, their fate is unknown. The last scout was lost while being in a temple-like building, the last picture of his camera that was trans-mitted [sic] has been included with this file.
- YOUR MISSION:
- - find the pool and close it before more monsters are able to reach the moon
- - find the exit.
- DO NOT LEAVE THE CAVE WITHOUT CLOSING THE POOL!
Note that in spite of this description, closing the blood pool is not necessary to complete the level (see Routes and tricks.)
[edit] Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
[edit] Essentials
[edit] Other points of interest
[edit] Secrets
- In the hallway leading to the blue key door, the eastern wall with the hung body can be opened to reveal a stimpack and a set of shells. (sector 424)
- In the green brick alcove with the switch opening the door into the southern cave, there is blood on one section of the wall. Open this section to find two medikits. (sector 321)
- When you approach the switch in the northeast of the map, various stone coffins will open to reveal enemies. To the north of the central, northern coffin, a portion of the wall is misaligned. Open this to find two sets of shells. (sector 347)
- In the hallway with the yellow key door, one of the lanterns does not give off any light. Press on this wall and you will find three sets of shells. (sector 236)
- After the yellow key door, the western wall in the southern, metal corridor has ridges in it. Open this wall to find a box of ammo and a medikit. (sector 251)
[edit] Bugs
Because of a berserk pack not marked as multiplayer-only in the multiplayer area, you can only obtain 94% Items on this level.
[edit] Demo files
[edit] Areas / screenshots
[edit] Speedrunning
[edit] Routes and tricks
Like all of Matthias Worch's contributions to Memento Mori II, this level will take quite some time to complete compared to levels such as MAP12: The Waterway, due to the almost complete lack of shortcuts. However, in spite of the description given in the mission briefing, it is not necessary to close the blood pool to finish the level. The only thing needed from that location is the red skull key. The gap after the red key door can be strafejumped across even without raising the platforms in it first.
[edit] Current records
The Compet-N records for the map are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 03:29 | Xit Vono | 2003-04-29 | m203-329.zip | |
| NM speed | |||||
| UV max | 05:10 | Xit Vono | 2003-05-10 | m203-510.zip | |
| NM100S | |||||
| UV -fast | 07:08 | Tomas "DeDo" Kollar | 2004-02-28 | m203f708.zip | |
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
[edit] Miscellaneous demos
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| .zip |
[edit] Deathmatch
[edit] Statistics
[edit] Map data
| Things | 456 |
| Vertexes | 2159 |
| Linedefs | 2701 |
| Sidedefs | 3909 |
| Sectors | 447 |
[edit] Things
| Monsters | ITYTD and HNTR | HMP | UV and NM |
|---|---|---|---|
| Arachnotrons | |||
| Arch-Viles | |||
| Barons of Hell | |||
| Cacodemons | |||
| Chaingunners | |||
| Commander Keens | |||
| Cyberdemons | |||
| Demons | |||
| Hell Knights | |||
| Icon of Sin | |||
| Imps | |||
| Lost Souls | |||
| Mancubi | |||
| Pain Elementals | |||
| Revenants | |||
| Sergeants | |||
| Spectres | |||
| Spider Masterminds | |||
| Troopers | |||
| Wolfenstein SS | |||
| Powerups | ITYTD and HNTR | HMP | UV and NM |
| Armor bonuses | |||
| Backpacks | |||
| Berserk packs | |||
| Blue armors | |||
| Computer maps | |||
| Green armors | |||
| Health bonuses | |||
| Invisibilities | |||
| Invulnerabilities | |||
| Light goggles | |||
| Medikits | |||
| Megaspheres | |||
| Radiation suits | |||
| Soul Spheres | |||
| Stimpacks | |||
| Weapons | ITYTD and HNTR | HMP | UV and NM |
| Chainsaws | |||
| Shotguns | |||
| Super shotguns | |||
| Chainguns | |||
| Rocket launchers | |||
| Plasma rifles | |||
| BFG 9000s | |||
| Ammunition | ITYTD and HNTR | HMP | UV and NM |
| Ammo clips | |||
| Bullet boxes | |||
| Shells | |||
| Shell boxes | |||
| Rockets | |||
| Rocket boxes | |||
| Cells | |||
| Bulk cells | |||
| Keys | ITYTD and HNTR | HMP | UV and NM |
| Blue cards | |||
| Blue skulls | |||
| Red cards | |||
| Red skulls | |||
| Yellow cards | |||
| Yellow skulls |


