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MAP03: Gettin' Gas (Demonfear)

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Template:Demonfear 01-10

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

MAP03: Gettin' Gas is the third map of Demonfear. It was designed by Adam Windsor and is notable for using a teleporter to create a fake-3D two-story building. It is the first map to include Chaingunners and Lost Souls. At each difficulty level it introduces a new enemy: the Hell Knight on ITYTD and HNTR, the Baron of Hell on HMP, and the Revenant and Arch-Vile on UV or NM.

Description

According to the Demonfear level info pack:

The Colonel may have kept his car in good running order, but he wasn't too good at keeping it filled

with fuel.  You're out of fuel, forced to walk half a mile back up the road to a deserted fuel station ... or maybe it isn't deserted at all.

Walkthrough

File:Demonfear MAP03.png
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

Bugs

Demo files

Areas / screenshots

Map data

Things???
Vertexes??
Linedefs???
Sidedefs???
Sectors???

Things

This level contains the following numbers of things per skill level:

MonstersITYTD and HNTRHMPUV and NMMP on UV
Imps10888
Shotgun guys4455
Demons1233
Cacodemons0113
Chaingunners1111
Lost Souls3577
Hell Knights1200
Baron of Hell0100
Revenant0022
Arch-viles0011
PowerupsITYTD and HNTRHMPUV and NMMP on UV
Backpacks1000
Medikits3333
Stimpacks9666
Armor0011
Megaarmor1100
WeaponsITYTD and HNTRHMPUV and NMMP on UV
Shotguns1124
Chainguns1113
Super shotguns1114
Rocket launchers1112
AmmunitionITYTD and HNTRHMPUV and NMMP on UV
Box of shotgun shells1111
Rocket0200
Box of rockets1100
KeysITYTD and HNTRHMPUV and NMMP on UV
Blue Keys1111
Yellow Keys111

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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