From Doom Wiki
- This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
MAP03: Poison Processing is the third map of Requiem. It was designed by Iikka Keränen, and uses the music track "Breath of Sin" by David "Tolwyn" Shaw. It is notable for containing simulated swinging doors at one point in the level.
[edit] Description
There is no description provided for this level in both the text file and the Requiem info pack.
[edit] Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
[edit] Essentials
[edit] Other points of interest
[edit] Secrets
- At the southernmost sewage tunnel, in the section with the gargoyle-faced switch, enter the southwest tunnel, and travel on until you reach a dead end. There, you will find a few demons, security armor, and a berserk pack. Behind the berserk pack is a wall with three metal panels. Press on it to open the path back onto the stairs to the switch, and walk through it to trigger this secret. (sector 148)
[edit] Demo files
[edit] Areas / screenshots
[edit] Speedrunning
[edit] Routes and tricks
[edit] Current records
The Compet-N records for the map are:
[edit] Miscellaneous demos
| Run | Time | Player | Date | File | Notes
|
| | | | | .zip |
|
[edit] Deathmatch
[edit] Statistics
[edit] Map data
[edit] Things
[edit] Technical information
[edit] Inspiration and development
[edit] Trivia
In a post written to his blog on November 6, 2007, Derek "Afterglow" MacDonald named this map one of his favorite user levels.[1]
[edit] See also
[edit] Sources
- ↑ Best Individual Add-On Doom Levels from Afterglow. Retrieved on February 2, 2008.
[edit] External links