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MAP03: Sifting Adjunct (UAC Ultra)

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Uacultra03

UAC Ultra MAP03: Sifting Adjunct

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
UAC Ultra

MAP03: Sifting Adjunct is the third map of UAC Ultra. It uses a music track from Abuse.

Walkthrough

Uacultra MAP03

Map of MAP03

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things492
Vertices1673
Linedefs1947
Sidedefs2955
Sectors328

Things

This level contains the following numbers of things per skill level:

Monsters1-234-5
Zombieman000
Shotgun guy000
Heavy weapon dude000
Imp000
Lost soul000
Demon000
Spectre000
Revenant000
Cacodemon000
Pain elemental000
Hell knight000
Baron of hell000
Arachnotron000
Mancubus000
Arch-vile000
Spiderdemon000
Cyberdemon000
Wolfenstein SS000
Commander Keen000
Final boss000
Powerups1-234-5
Armor bonus000
Armor000
Megaarmor000
Megasphere000
Supercharge000
Medikit000
Stimpack000
Health bonus000
Berserk000
Backpack000
Computer area map000
Invulnerability000
Light amplification visor000
Partial invisibility000
Radiation shielding suit000
Weapons1-234-5
Chainsaw000
Shotgun000
Super shotgun000
Chaingun000
Rocket launcher000
Plasma gun000
BFG9000000
Ammunition1-234-5
Clip000
Box of bullets000
4 shotgun shells000
Box of shotgun shells000
Rocket000
Box of rockets000
Energy cell000
Energy cell pack000
Keys1-234-5
Blue keycard000
Blue skull key000
Red keycard000
Red skull key000
Yellow keycard000
Yellow skull key000

Technical information

Inspiration and development

The map was originally created as a 'filler' map. It is made up of many cut up rooms of unfinished Doom 2 maps by Jon Vail, and retextured to utilize UAC Ultra's texture pack. Much of the mapping was done by Jon Vail, save for the exit room which was created by Super Jamie, however Jamie performed the majority of item and monster placement throughout the entirety of the map. This map was originally planned for the MAP05 slot until it was agreed that the map was relatively short compared to the maps that were currently being worked on, and that it would be easy to tone down the difficulty to move it to the MAP03 slot instead.

Trivia

See also

Sources

External links

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