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- This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
Areas / screenshots
Routes and tricks
The records for the map at the Doomed Speed Demos Archive are:
This level contains the following numbers of things per skill level:
|Heavy weapon dude||0||0||0|
|Baron of hell||0||0||0|
|Computer area map||0||0||0|
|Light amplification visor||0||0||0|
|Radiation shielding suit||0||0||0|
|Box of bullets||0||0||0|
|4 shotgun shells||0||0||0|
|Box of shotgun shells||0||0||0|
|Box of rockets||0||0||0|
|Energy cell pack||0||0||0|
|Blue skull key||0||0||0|
|Red skull key||0||0||0|
|Yellow skull key||0||0||0|
Inspiration and development
The map was originally created as a 'filler' map. It is made up of many cut up rooms of unfinished Doom 2 maps by Jon Vail, and retextured to utilize UAC Ultra's texture pack. Much of the mapping was done by Jon Vail, save for the exit room which was created by Super Jamie, however Jamie performed the majority of item and monster placement throughout the entirety of the map. This map was originally planned for the MAP05 slot until it was agreed that the map was relatively short compared to the maps that were currently being worked on, and that it would be easy to tone down the difficulty to move it to the MAP03 slot instead.