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MAP03: Slige Control (Community Chest 2)

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This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
Community Chest 2 maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP03: Slige Control is the third map of Community Chest 2. It was designed by Ian "The Flange Peddler" Cunnings. The name refers to the random map generator Slige. (See Inspiration and development.)

Walkthrough

Cchest2 MAP03 map

Map of MAP03

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the south of the map, a portion of the southern wall has a tinge of green, unlike the rest of the wall. Open it to find a blur artifact. (sector 20)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed
NM speed
UV max03:10Jochen Schneidau (Angus Thermopyle)2004-12-14cc2lmps.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things209
Vertexes2488
Linedefs2800
Sidedefs4494
Sectors389

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

The name of this map is derived from the fact that this map was originally designed for a 2003 contest at Doomworld run by Owen "Sarge Baldy" Lloyd, where participants would be assigned Slige levels, and then tasked with detailing them, keeping the original structures but making them look nothing like the originals. Cunnings was one of the participants who finished and submitted an entry. It had five successful entries, and a compilation wad was made. However, it was rejected for submission to the idgames archive for violating the Wad Rule banning the use of auto-generated Slige levels, regardless of the nature of the contest. Despite this decision, in 2007, the Tuning Contest WAD, the result of a similar contest involving a map created by Oblige, another random map generator (many entries of which also look nothing like the original,) was accepted into the archives. The Slige modification contest wad appears to no longer have any copies available online.

As Community Chest 2 was nearing completion, there were a few empty slots remaining, including MAP03 and MAP20. Cunnings would fill these slots with his SLIGE modification contest entry, and the previously unreleased Enigma, respectively.

Trivia

See also

Sources

External links

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