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MAP03: Virgil's Lead (Master Levels)

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This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
Master Levels maps

Virgil's Lead is a map that is part of the Master Levels for Doom II. It was designed by John W. "Dr. Sleep" Anderson, and is contained in the file VIRGIL.WAD. This map was simply titled/known as "Virgil" in the Sony PlayStation version of Final Doom.

Strategy

Walkthrough

MasterLevels Virgil's Lead map

Map of Virgil's Lead for the Master Levels for Doom II.

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

Official

  1. At the northeast part of the map there are two round-shaped rooms, the eastern one needs the yellow key to open. Halfway, one of the walls very close to the door can be opened. This wall reveals a switch for a small lift which conceals a Megasphere and another switch. (sector 192)

Non-official

  1. The hidden switch mentioned above (the one hidden behind the megasphere) opens the northeast portion of the previous big roundish room (the one where you get the yellow skullkey), this portion has an invisibility sphere.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
NM speed01:47Never Again2010-01-07virgilnm_na.zip
UV max03:58Ledmeister2000-09-26virg_led.zip

Deathmatch

Statistics

Map data

Things199
Vertexes893
Linedefs1128
Sidedefs1680
Sectors236

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-viles
Barons of hell
Cacodemons
Commander Keens
Cyberdemons
Demons
Final boss
Heavy weapon dudes
Hell knights
Imps
Lost souls
Mancubi
Pain elementals
Revenants
Shotgun guys
Spectres
Spiderdemons
Wolfenstein SS
Zombiemen
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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