MAP04: Fireworks (Requiem)

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Requiem maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Fireworks is the fourth map of Requiem. It was designed by Matthias Worch, and uses the music track "Somewhere Over the Horizon" by Mark Klem.

Contents

[edit] Description

According to both the text file and the Requiem info pack:

Another outpost of hell, surrounded by a field of lava. Your mission is as simple as always: Don't die...

[edit] Walkthrough

Map of MAP04
Map of MAP04
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[edit] Essentials

[edit] Other points of interest

[edit] Secrets

  1. When you enter the north of the building, look behind the Spectres at the east, and you will notice a skull switch on the wall. Shoot it, and a door will open to the west, leading to a backpack. (sector 99) Note that if you raise the stairway and reach the switch at the apex, the other switch will be closed off, and this secret will become inaccessible if you have not opened it already.
  2. At the east of the building, in the corridor where the switch to access the blue skull is found, the sides of the corridor have metal plates bearing a pentagram, a devil face, and an upside-down cross. The northwest portion of the wall, however, does not. Open it to find a secret passageway, and then open the wall at the end to access the chaingunners' cage from earlier, as well as security armor. (sector 55)

[edit] Bugs

[edit] Demo files

[edit] Areas / screenshots

[edit] Speedrunning

[edit] Routes and tricks

[edit] Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed01:29Xit Vono2002-12-14rq04-129.zip
NM speed
UV max04:07Xit Vono2002-07-10rq04-407.zip
NM100S
UV -fast06:59Xit Vono2002-05-01rf04-659.zip
UV -respawn12:35Xit Vono2001-08-25rr041235.zip
UV Tyson31:02Xit Vono2004-04-05rt043102.zip
UV pacifist

[edit] Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

[edit] Deathmatch

[edit] Statistics

[edit] Map data

Things330
Vertexes2118
Linedefs2455
Sidedefs4576
Sectors293

[edit] Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

[edit] Technical information

[edit] Inspiration and development

[edit] Trivia

Southeast of the building, the words "Would you die for this?" can be seen on the automap. This phrase also appeared in Memento Mori II MAP10: Clear for Death.

[edit] See also

[edit] Sources

[edit] External links

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