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This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

Template:Community Chest 2 01-10 MAP05: Elixir is the fifth map of Community Chest 2. It was designed by Rob "RjY" Young.

Walkthrough

Cchest2 MAP05 map

Map of MAP05

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Inside the lobby, there is a trio of black walls with silver borders. On its southern side is a switch. Press it to find a medikit, security armor, and a super shotgun. (sector 172)
  2. At the east of the storage room, a box of shells and a backpack rest on the south of the control panel. From the northern door, do a strafejump either onto the top of the control panel, after which you can drop onto where the items sit, or onto the place the items are. The secret will be obtained either way. (sector 386) Note that this may take you several tries to pull off, as it is very easy for the sides of the ladder to block you as you try to jump.
  3. In the storage room, walk around the lift, and go to the east. At the end of that corridor is a section of the wall with piping on it. Lower it to find combat armor. (sector 424)
  4. In front of the forklift is a crate, upon which a medikit and a box of ammo sit. After you climb up the first ladder to the blue keycard, turn toward this crate, and jump to it to trigger this secret. (sector 272) Alternatively, you can reach this secret by running across the forklift, climbing up its front and leaping to the crate.
  5. In the room where the red keycard is found, there is a computer with a keyboard. Use it to trigger this secret and receive a computer map. (sector 203)
  6. In the same room, after obtaining the red card, immediately leap east off the desk, and the bookshelf will lower to reveal four rockets and a rocket launcher. (sector 413)
  7. After you trigger the blue switch, there is a set of winding steps that you can climb. This will end in a bridge; drop from the bridge, and into the open crate, to get nine health bonuses. (sector 343)

Bugs

In ZDoom, the glass windows that cannot be shot through are not rendered correctly, appearing as Hall of Mirrors effects.

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 30:45 Mark Anders (Marco) 2005-02-05 cc2lmps.zip Template:Ref
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Template:Note Requires ZDoom 2.0.63a to play.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 584
Vertexes 2811
Linedefs 3392
Sidedefs 5783
Sectors 436

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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