.love.is.war. (talk | contribs) m (→Map data) |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{map|slot=MAP05}} |
{{map|slot=MAP05}} |
||
{{Icarus 01-10}} |
{{Icarus 01-10}} |
||
− | '''MAP05: Flipside''' is the fifth level of [[Icarus: Alien Vanguard]]. It takes place in a simulation of an upside-down world, and makes use of [[Wolfenstein 3D]] graphics for reasons unknown. |
+ | '''MAP05: Flipside''' is the fifth level of [[Icarus: Alien Vanguard]]. It takes place in a simulation of an upside-down world (hence the name), and makes use of [[Wolfenstein 3D]] graphics for reasons unknown. It was designed by Mark "Kram Llens" Snell (credited as "Kram Llens"). |
− | == |
+ | ==Walkthrough== |
[[Image:Icarus_MAP05_map.png|thumb|300px|Map of MAP05]] |
[[Image:Icarus_MAP05_map.png|thumb|300px|Map of MAP05]] |
||
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
||
Line 12: | Line 12: | ||
===Secrets=== |
===Secrets=== |
||
− | # In the Wolfenstein |
+ | # In the Wolfenstein-style western area (where the walls are comprised of red bricks and old-fashioned computer banks), which requires the yellow skull key, one of the computer panels in the northwest corner is not blinking. Open it to find [[security armor]]. ('''sector 168''') |
− | # Similarly, |
+ | # Similarly, another computer panel in the south of the room does not blink. It can be opened to reveal two [[medikit]]s ([[skill level|Hurt Me Plenty]] or lower) or a [[soul sphere]] (on [[skill level|Ultra-Violence]] or higher). ('''sector 166''') |
===Bugs=== |
===Bugs=== |
||
Line 20: | Line 20: | ||
* |
* |
||
− | == |
+ | ==Areas / screenshots== |
− | |||
<gallery> |
<gallery> |
||
Image: | |
Image: | |
||
</gallery> |
</gallery> |
||
− | == |
+ | ==Speedrunning== |
− | |||
===Routes and tricks=== |
===Routes and tricks=== |
||
As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a [[death slide]] can be performed on this level in the exit hall. Because the only [[rocket launcher]] on this level is [[multiplayer]]-only, you must let a monster kill you to pull it off. It is possible to lead imps from the final, wooden room through the simulation portal, and let them damage you heavily, before running toward the exit as they throw fireballs at you, making sure one kills you. If done correctly, your corpse will slide under the barrier, and into the teleporter, ending the level. |
As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a [[death slide]] can be performed on this level in the exit hall. Because the only [[rocket launcher]] on this level is [[multiplayer]]-only, you must let a monster kill you to pull it off. It is possible to lead imps from the final, wooden room through the simulation portal, and let them damage you heavily, before running toward the exit as they throw fireballs at you, making sure one kills you. If done correctly, your corpse will slide under the barrier, and into the teleporter, ending the level. |
||
Line 61: | Line 59: | ||
|} |
|} |
||
− | == |
+ | ==Deathmatch== |
− | |||
⚫ | |||
⚫ | |||
===Map data=== |
===Map data=== |
||
{| {{prettytable}} |
{| {{prettytable}} |
||
Line 142: | Line 139: | ||
|} |
|} |
||
− | == |
+ | ==Technical information== |
− | == |
+ | ==Inspiration and development== |
− | == |
+ | ==Trivia== |
− | == |
+ | ==See also== |
* |
* |
||
− | == |
+ | ==Sources== |
* |
* |
||
− | == |
+ | ==External links== |
− | |||
* [http://www.doomworld.com/sda/icarus.htm Icarus: Alien Vanguard demos at the Doomed Speed Demos Archive] |
* [http://www.doomworld.com/sda/icarus.htm Icarus: Alien Vanguard demos at the Doomed Speed Demos Archive] |
||
− | |||
[[Category:Levels by name|Flipside (Icarus: Alien Vanguard)]] |
[[Category:Levels by name|Flipside (Icarus: Alien Vanguard)]] |
||
[[Category:Mark Snell levels]] |
[[Category:Mark Snell levels]] |
Revision as of 21:45, 30 September 2014
- This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
Template:Icarus 01-10 MAP05: Flipside is the fifth level of Icarus: Alien Vanguard. It takes place in a simulation of an upside-down world (hence the name), and makes use of Wolfenstein 3D graphics for reasons unknown. It was designed by Mark "Kram Llens" Snell (credited as "Kram Llens").
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- In the Wolfenstein-style western area (where the walls are comprised of red bricks and old-fashioned computer banks), which requires the yellow skull key, one of the computer panels in the northwest corner is not blinking. Open it to find security armor. (sector 168)
- Similarly, another computer panel in the south of the room does not blink. It can be opened to reveal two medikits (Hurt Me Plenty or lower) or a soul sphere (on Ultra-Violence or higher). (sector 166)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a death slide can be performed on this level in the exit hall. Because the only rocket launcher on this level is multiplayer-only, you must let a monster kill you to pull it off. It is possible to lead imps from the final, wooden room through the simulation portal, and let them damage you heavily, before running toward the exit as they throw fireballs at you, making sure one kills you. If done correctly, your corpse will slide under the barrier, and into the teleporter, ending the level.
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:25 | Brad Spencer | 1999-06-26 | icar_bs.zip | |
NM speed | 00:24 | Graham "Grazza" Burgess | 2004-01-06 | icar_gb1.zip | |
UV max | 06:33 | George Bell | 1996-06-20 | icuvdemo.zip | |
NM100S | |||||
UV -fast | 10:26 | Roger Moraga | 1997-02-28 | icgmdemo.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max TAS | 03:14 | Andy Olivera | 1999-12-29 | icuvlmps.zip |
Deathmatch
Statistics
Map data
Things | 233 |
Vertices | 1302 |
Linedefs | 1292 |
Sidedefs | 796 |
Sectors | 293 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | 0 | 3 | |
Barons of hell | 0 | 2 | |
Chaingunners | 6 | 5 | |
Demons | 6 | 8 | 2 |
Imps | 44 | 54 | 68 |
Lost souls | 0 | 4 | |
Sergeants | 1 | ||
Troopers | 8 | 13 | 18 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
BFG 9000s | 2 | ||
Chainguns | 1 | ||
Plasma guns | 1 | 2 | |
Rocket launchers | 1 | ||
Shotguns | 6 | ||
Super shotguns | 2 | ||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Green armors | 1 | ||
Medikits | 2 | 0 | |
Soul spheres | 0 | 1 | |
Stim packs | 4 | ||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo boxes | 3 | ||
Energy cells | 0 | 2 | |
Shell boxes | 2 | 1 | |
Shells | 12 | ||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skull key | 1 | ||
Red skull key | 1 | ||
Yellow skull key | 1 |