Doom Wiki
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{{map|slot=MAP05}}
 
{{map|slot=MAP05}}
 
{{Icarus 01-10}}
 
{{Icarus 01-10}}
'''MAP05: Flipside''' is the fifth level of [[Icarus: Alien Vanguard]]. It takes place in a simulation of an upside-down world, and makes use of [[Wolfenstein 3D]] graphics for reasons unknown. It was designed by Mark "Kram Llens" Snell (credited as "Kram Llens.")
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'''MAP05: Flipside''' is the fifth level of [[Icarus: Alien Vanguard]]. It takes place in a simulation of an upside-down world (hence the name), and makes use of [[Wolfenstein 3D]] graphics for reasons unknown. It was designed by Mark "Kram Llens" Snell (credited as "Kram Llens").
   
== Walkthrough ==
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==Walkthrough==
 
[[Image:Icarus_MAP05_map.png|thumb|300px|Map of MAP05]]
 
[[Image:Icarus_MAP05_map.png|thumb|300px|Map of MAP05]]
 
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
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===Secrets===
 
===Secrets===
# In the Wolfenstein brick room, one of the computer panels in the northwest corner is not blinking. Open it to find [[security armor]]. ('''sector 168''')
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# In the Wolfenstein-style western area (where the walls are comprised of red bricks and old-fashioned computer banks), which requires the yellow skull key, one of the computer panels in the northwest corner is not blinking. Open it to find [[security armor]]. ('''sector 168''')
# Similarly, one of the computer panels in the south of the room is not blinking. It can be opened to reveal two medikits ([[skill level|Hurt Me Plenty]] or lower,) or a [[soul sphere]] (on [[skill level|Ultra-Violence]] or higher.) ('''sector 166''')
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# Similarly, another computer panel in the south of the room does not blink. It can be opened to reveal two [[medikit]]s ([[skill level|Hurt Me Plenty]] or lower) or a [[soul sphere]] (on [[skill level|Ultra-Violence]] or higher). ('''sector 166''')
   
 
===Bugs===
 
===Bugs===
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*
 
*
   
== Areas / screenshots ==
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==Areas / screenshots==
 
 
<gallery>
 
<gallery>
 
Image: |
 
Image: |
 
</gallery>
 
</gallery>
   
== Speedrunning ==
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==Speedrunning==
 
 
===Routes and tricks===
 
===Routes and tricks===
 
As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a [[death slide]] can be performed on this level in the exit hall. Because the only [[rocket launcher]] on this level is [[multiplayer]]-only, you must let a monster kill you to pull it off. It is possible to lead imps from the final, wooden room through the simulation portal, and let them damage you heavily, before running toward the exit as they throw fireballs at you, making sure one kills you. If done correctly, your corpse will slide under the barrier, and into the teleporter, ending the level.
 
As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a [[death slide]] can be performed on this level in the exit hall. Because the only [[rocket launcher]] on this level is [[multiplayer]]-only, you must let a monster kill you to pull it off. It is possible to lead imps from the final, wooden room through the simulation portal, and let them damage you heavily, before running toward the exit as they throw fireballs at you, making sure one kills you. If done correctly, your corpse will slide under the barrier, and into the teleporter, ending the level.
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|}
 
|}
   
== Deathmatch ==
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==Deathmatch==
 
== Statistics ==
 
   
 
==Statistics==
 
===Map data===
 
===Map data===
 
{| {{prettytable}}
 
{| {{prettytable}}
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|}
 
|}
   
== Technical information ==
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==Technical information==
   
== Inspiration and development ==
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==Inspiration and development==
   
== Trivia ==
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==Trivia==
   
== See also ==
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==See also==
   
 
*
 
*
   
== Sources ==
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==Sources==
   
 
*
 
*
   
== External links ==
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==External links==
 
 
* [http://www.doomworld.com/sda/icarus.htm Icarus: Alien Vanguard demos at the Doomed Speed Demos Archive]
 
* [http://www.doomworld.com/sda/icarus.htm Icarus: Alien Vanguard demos at the Doomed Speed Demos Archive]
 
 
[[Category:Levels by name|Flipside (Icarus: Alien Vanguard)]]
 
[[Category:Levels by name|Flipside (Icarus: Alien Vanguard)]]
 
[[Category:Mark Snell levels]]
 
[[Category:Mark Snell levels]]

Revision as of 21:45, 30 September 2014

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

Template:Icarus 01-10 MAP05: Flipside is the fifth level of Icarus: Alien Vanguard. It takes place in a simulation of an upside-down world (hence the name), and makes use of Wolfenstein 3D graphics for reasons unknown. It was designed by Mark "Kram Llens" Snell (credited as "Kram Llens").

Walkthrough

Icarus MAP05 map

Map of MAP05

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the Wolfenstein-style western area (where the walls are comprised of red bricks and old-fashioned computer banks), which requires the yellow skull key, one of the computer panels in the northwest corner is not blinking. Open it to find security armor. (sector 168)
  2. Similarly, another computer panel in the south of the room does not blink. It can be opened to reveal two medikits (Hurt Me Plenty or lower) or a soul sphere (on Ultra-Violence or higher). (sector 166)

Bugs

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a death slide can be performed on this level in the exit hall. Because the only rocket launcher on this level is multiplayer-only, you must let a monster kill you to pull it off. It is possible to lead imps from the final, wooden room through the simulation portal, and let them damage you heavily, before running toward the exit as they throw fireballs at you, making sure one kills you. If done correctly, your corpse will slide under the barrier, and into the teleporter, ending the level.

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:25 Brad Spencer 1999-06-26 icar_bs.zip
NM speed 00:24 Graham "Grazza" Burgess 2004-01-06 icar_gb1.zip
UV max 06:33 George Bell 1996-06-20 icuvdemo.zip
NM100S
UV -fast 10:26 Roger Moraga 1997-02-28 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 03:14 Andy Olivera 1999-12-29 icuvlmps.zip

Deathmatch

Statistics

Map data

Things 233
Vertices 1302
Linedefs 1292
Sidedefs 796
Sectors 293

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 0 3
Barons of hell 0 2
Chaingunners 6 5
Demons 6 8 2
Imps 44 54 68
Lost souls 0 4
Sergeants 1
Troopers 8 13 18
Weapons ITYTD and HNTR HMP UV and NM
BFG 9000s 2
Chainguns 1
Plasma guns 1 2
Rocket launchers 1
Shotguns 6
Super shotguns 2
Powerups ITYTD and HNTR HMP UV and NM
Green armors 1
Medikits 2 0
Soul spheres 0 1
Stim packs 4
Ammunition ITYTD and HNTR HMP UV and NM
Ammo boxes 3
Energy cells 0 2
Shell boxes 2 1
Shells 12
Keys ITYTD and HNTR HMP UV and NM
Blue skull key 1
Red skull key 1
Yellow skull key 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links