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This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Halls of Anguish is the fifth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track "Spy in the Cab" by Bauhaus. It is also the last map of the first ("gothic") episode.

[[file: |thumb|300px|Map of **]]

Walkthrough[]

Scythe2-map05-start

MAP05, start

Secrets[]

  1. At the start of the map you will find 4 fire torches behind bars, one of them is a blue fire torch, go to it and press your use/open key (Spacebar by default) and a wall will open back at the start point of the map with a monster in it, once in the hole that opened you will be outside where two platforms will lower, containing a Chaingun, Berserk pack and a soul sphere.
  2. Both the Berserk pack and soul sphere platforms are counted as secrets (read #1).

Speedrunning[]

Routes and tricks[]

Scythe2-map05-end

MAP05, end

Records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed [1]
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics[]

Map data[]

Things 88
Vertices 1836
Linedefs 1993
Sidedefs 2927
Sectors 237

Things[]

Monsters ITYTD and HNTR HMP UV and NM MP on UV
Arch-Viles 0 1 1 1
Cacodemons 0 0 2 2
Cyberdemons 0 1 1 2
Demons 2 4 4 4
Hell Knights 0 1 1 1
Imps 12 16 20 20
Lost Souls 0 0 8 8
Pain Elementals 0 0 1 1
Revenants 1 1 1 1
Sergeants 3 6 6 6
Troopers 4 4 4 4
Spectres 1 0 0 0
Mancubi 3 0 0 0
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Backpacks 1 1 1 1
Berserk packs 1 1 1 1
Blue armors 1 1 1 1
Green armors 1 1 1 1
Medikits 6 6 6 6
Soul Spheres 1 1 1 1
Stimpacks 4 4 4 4
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Shotguns 1 1 1 1
Super shotguns 1 1 1 1
Chainguns 1 1 1 1
Rocket launchers 1 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Bullet boxes 1 1 1 1
Shells 8 8 8 8
Shell boxes 9 9 9 9
Rocket boxes 5 5 5 25
Keys ITYTD and HNTR HMP UV and NM MP on UV
Blue skulls 1 1 1 1
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