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MAP05: Vivisection (No Rest for the Living)

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This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Vivisection is the fifth map of No Rest for the Living. It was designed by Richard Heath and uses the music track "Into Sandy's City". The par time is 3:30.

Walkthrough Edit

No Rest for the Living Map05

Map of *MAP05*

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Open the door in front of your starting position, following the corridor to the right, and then the left. On making the second corner, a tripwire is activated. Make a 180 turn and run back to the starting room. The eastern wall is now open, leading to a supercharge.
  2. Follow the instructions in Secret 1, but don't turn left following the corridor. Open the door, and immediately bear right. Push the candlelit wall to reveal a passageway outside leading to security armor, ammunition, and a rocket launcher which can be reached by pressing a switch to the east of it's plinth. Follow the valley counter-clockwise to reveal health bonuses and a berserk pack guarded by a revenant. Carefully run along the outcrops to reach it.
  3. Collect the yellow keycard, and turn around. In front of you is a panel with a demonic illustration, press it and it will lower slowly. Step inside the wallspace to find a medikit, shotgun shells, and armor bonuses.
  4. Collect the blue keycard, and turn around; there will be two switches either side of the corridor. Press the right switch, dropping you in from of an imp's cage. Swing around 180 degrees and press the switch before the platform raises again. This opens a wall at the end of the blue keycard hallway, revealing a chainsaw, health bonuses, armor bonuses, and stimpacks.
  5. Return to the two switches seen at Secret 3. Now the far wall is open, hit the left switch and run to the computer map before the plinth pushes it back out of reach.
  6. Through the blue door, a platform will lower unleashing a string of imps and hell knights, among other monsters. The first wall insignia to the left can be opened to reveal a passage outside. A switch in the northwest corner will lower the megaarmor plinth and activate a monster closet beyond, containing health bonuses.
  7. Facing the exit chamber, the second tortured soul on the wall to the right can be pressed to reveal rockets, health bonuses, and armor bonuses.

BugsEdit

Demo filesEdit

Areas / screenshots Edit

Speedrunning Edit

Routes and tricksEdit

Miscellaneous demosEdit

RunTimePlayerDateFileNotes
.zip

Deathmatch Edit

StatisticsEdit

Map dataEdit

Things961
Vertices2462
Linedefs3236
Sidedefs5095
Sectors770

ThingsEdit

This level contains the following numbers of things per skill level:

MonstersITYTD and HNTRHMPUV and NM
Barons of Hell113
Cacodemons101619
Chaingunners4821
Demons474029
Hell Knights6918
Imps899294
Lost Souls222
Mancubi4512
Pain Elementals122
Revenants149
Sergeants71120
Spectres076
Troopers19137
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses414141
Berserk packs111
Blue armors111
Computer maps111
Health bonuses262626
Medikits999
Green armors111
Soul spheres111
Stimpacks232323
WeaponsITYTD and HNTRHMPUV and NM
Chainguns111
Chainsaws111
Rocket launchers111
Shotguns222
Super shotguns111
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips292929
Bullet boxes242424
Rocket boxes333
Shells565656
Shell boxes666
Rockets222222
KeysITYTD and HNTRHMPUV and NM
Blue skulls111
Red skulls111
Yellow skulls111

Technical information Edit

Inspiration and development Edit

Trivia Edit

See also Edit

Sources Edit

External links Edit

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