MAP06: Baron's Lair (The Plutonia Experiment)
From Doom Wiki
- This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
MAP06: Baron's Lair is the sixth map of Plutonia. It uses the music track "Sign of Evil" from Doom.
| Plutonia maps 01-10 |
|---|
Contents |
[edit] Overview
Got the red key
Before the cyberdemon
[edit] Strategy
[edit] Walkthrough
[edit] Secrets
- Behind the black-flagged door, drop into the brown slime pit and flip the switch. This lowers the wall on either side. There is a switch on the northern side that opens a nearby door. Don't go through it just yet; instead, cross over to the south side where a second door will have unlocked. It leads to a soul sphere.
- After getting the red skull key, return to the starting platform (under the floating skull cube). One of the nearby pillars will have lowered, revealing a switch. Flip it to lower a secret room in the northwest corner of the lower tier.
- Behind the red-flagged door is a room with many barrels. In the southeast corner of the room is a bank of computers in the wall. Shoot it to reveal some rockets in this secret area.
- Exactly the same as secret #3, but in the southwest corner of the room.
- Like secret #2, retrieving the blue skull key opens a pillar on the starting platform. This second switch lowers another secret area in the southeast corner of the lower tier.
- Behind the blue-flagged door is a fountain with a berserk pack resting atop it. Lower the waterfall part like a lift to reach the powerup.
[edit] Speedrunning
[edit] Routes and tricks
To kill the cyberdemon, go up the stairs and to the side. It doesn't and its rockets hit the walls. To open the exit, flick the switch where the cyberdemon started, then the two platforms in the middle of the room lower. You have to flick both to open both exit doors.
[edit] Records
The Compet-n records for the map are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 01:04 | Xit Vono | 2002-09-25 | pl06-104.zip | |
| NM speed | 01:06 | Drew "stx-Vile" DeVore | 2002-04-14 | pn06-106.zip | |
| UV max | 02:43 | Drew "stx-Vile" DeVore | 2002-05-10 | pl06-243.zip | |
| NM100S | 01:30 | Drew "stx-Vile" DeVore | 2002-04-15 | ps06-130.zip | |
| UV -fast | 03:42 | Kai-Uwe Humpert | 1997-01-03 | plt06-gm.zip | |
| UV -respawn | 03:41 | Xit Vono | 2002-05-07 | pr06-341.zip | |
| UV Tyson | 25:48 | Xit Vono | 2002-04-04 | pt062548.zip | |
| UV pacifist | 01:14 | Xit Vono | 2002-09-24 | pp06-114.zip |
[edit] Statistics
[edit] Map data
| Things | 344 |
| Vertices | 1228 |
| Linedefs | 1402 |
| Sidedefs | 846 |
| Sectors | 225 |
[edit] Things
| Monsters | ITYTD and HNTR | HMP | UV and NM |
|---|---|---|---|
| Shotgun guys | 2 | 2 | 2 |
| Cyberdemons | 1 | 1 | 1 |
| Spectres | 4 | 4 | 4 |
| Imps | 7 | 7 | 1 |
| Demons | 8 | 8 | 8 |
| Cacodemons | 2 | 2 | 3 |
| Chaingun dudes | 8 | 8 | 8 |
| Revenants | 8 | 13 | 17 |
| Mancubi | 1 | 2 | 2 |
| Arachnotrons | 0 | 3 | 5 |
| Hell knights | 4 | 0 | 6 |
| Powerups | ITYTD and HNTR | HMP | UV and NM |
| Medikits | 17 | 17 | 17 |
| Soul spheres | 1 | 1 | 1 |
| Blue armors | 1 | 1 | 1 |
| Berserks | 1 | 1 | 1 |
| Automaps | 1 | 1 | 1 |
| Megasphere | 1 | 1 | 1 |
| Weapons | ITYTD and HNTR | HMP | UV and NM |
| Chainguns | 1 | 1 | 1 |
| Rocket launchers | 1 | 1 | 1 |
| Plasma guns | 1 | 1 | 1 |
| Super shotguns | 1 | 1 | 1 |
| Ammunition | ITYTD and HNTR | HMP | UV and NM |
| Energy cell packs | 3 | 3 | 3 |
| Shells | 3 | 3 | 3 |
| Rockets | 26 | 26 | 26 |
| Rocket boxes | 16 | 16 | 16 |
| Energy cells | 6 | 6 | 6 |
| Bullet boxes | 2 | 2 | 2 |
| Shell boxes | 10 | 10 | 10 |
| Keys | ITYTD and HNTR | HMP | UV and NM |
| Red skulls | 1 | 1 | 1 |
| Blue skulls | 1 | 1 | 1 |
| Barrels | ITYTD and HNTR | HMP | UV and NM |
| Exploding barrels | 57 | 57 | 57 |


