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MAP06: Bitter Loathing (NDCP)

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Newdoom Community Project maps 01-10

(01-10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Bitter Loathing is the sixth map of the Newdoom Community Project. It was designed by Trevor Primmett (iori).

Walkthrough

NDCP MAP06 map

Map of Bitter Loathing for the Newdoom Community Project

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Secrets

  1. (sector 81)
  2. (sector 164)
  3. (sector 184)
  4. (sector 356)
  5. (sector 736)
  6. (sector 813)
  7. (sector 891)

Bugs

Areas / screenshots

Speedrunning

Routes and tricks

Miscellaneous demos

RunTimePlayerDateFileNotes
UV max14:59Monakhov Vladimir (skepticist)2010-03-29ndcpmax.zip

Statistics

Map data

Things853
Vertexes7324
Linedefs9153
Sidedefs14604
Sectors943

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-viles
Barons of hell
Cacodemons
Commander Keens
Cyberdemons
Demons
Final boss
Heavy weapon dudes
Hell knights
Imps
Lost souls
Mancubi
Pain elementals
Revenants
Shotgun guys
Spectres
Spiderdemons
Wolfenstein SS
Zombiemen
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue skulls111
Red skulls111
Yellow skulls111

Inspiration and development

External links

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