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MAP06: Collapsys (UAC Ultra)

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Uacultra06

UAC Ultra MAP06: Collapsys

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
UAC Ultra

MAP06: Collapsys is the sixth map of UAC Ultra. It uses the music track "Bergschrund" by James Paddock.

Walkthrough

Uacultra MAP06

Map of MAP06

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Due to the length of the map, and to speed up gameplay in cooperative mode, halfway through the map there is a walkover line that activates a door revealing a teleport in the starting room that players can enter to skip the first half of the map and get right back into the action after they are killed and respawn.

Other points of interest

Secrets

  1. In the starting room, if you turn around and walk into the the gate of which it appears you came in through, there is an invulnerability sphere behind it.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things920
Vertices4084
Linedefs4989
Sidedefs7921
Sectors850

Things

This level contains the following numbers of things per skill level:

Monsters1-234-5
Zombieman000
Shotgun guy000
Heavy weapon dude000
Imp000
Lost soul000
Demon000
Spectre000
Revenant000
Cacodemon000
Pain elemental000
Hell knight000
Baron of hell000
Arachnotron000
Mancubus000
Arch-vile000
Spiderdemon000
Cyberdemon000
Wolfenstein SS000
Commander Keen000
Final boss000
Powerups1-234-5
Armor bonus000
Armor000
Megaarmor000
Megasphere000
Supercharge000
Medikit000
Stimpack000
Health bonus000
Berserk000
Backpack000
Computer area map000
Invulnerability000
Light amplification visor000
Partial invisibility000
Radiation shielding suit000
Weapons1-234-5
Chainsaw000
Shotgun000
Super shotgun000
Chaingun000
Rocket launcher000
Plasma gun000
BFG9000000
Ammunition1-234-5
Clip000
Box of bullets000
4 shotgun shells000
Box of shotgun shells000
Rocket000
Box of rockets000
Energy cell000
Energy cell pack000
Keys1-234-5
Blue keycard000
Blue skull key000
Red keycard000
Red skull key000
Yellow keycard000
Yellow skull key000

Technical information

Inspiration and development

This map was originally planned for the MAP03 slot until being almost entirely redesigned due to the negative feedback of the playtesters. The redesign still features some salvaged rooms but is heavily concentrated of fresh new areas, and extended in length compared to its original counterpart. Much of the mapping had been done by Jon Vail, save for the exit room which was done by Super Jamie. Jamie is also creditted for handling the majority (about 95% of it) of the item and monster placement seen in this map.

Trivia

See also

Sources

External links

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