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- This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Due to the length of the map, and to speed up gameplay in cooperative mode, halfway through the map there is a walkover line that activates a door revealing a teleport in the starting room that players can enter to skip the first half of the map and get right back into the action after they are killed and respawn.
Other points of interest
- In the starting room, if you turn around and walk into the the gate of which it appears you came in through, there is an invulnerability sphere behind it.
Areas / screenshots
Routes and tricks
The records for the map at the Doomed Speed Demos Archive are:
This level contains the following numbers of things per skill level:
|Heavy weapon dude||0||0||0|
|Baron of hell||0||0||0|
|Computer area map||0||0||0|
|Light amplification visor||0||0||0|
|Radiation shielding suit||0||0||0|
|Box of bullets||0||0||0|
|4 shotgun shells||0||0||0|
|Box of shotgun shells||0||0||0|
|Box of rockets||0||0||0|
|Energy cell pack||0||0||0|
|Blue skull key||0||0||0|
|Red skull key||0||0||0|
|Yellow skull key||0||0||0|
Inspiration and development
This map was originally planned for the MAP03 slot until being almost entirely redesigned due to the negative feedback of the playtesters. The redesign still features some salvaged rooms but is heavily concentrated of fresh new areas, and extended in length compared to its original counterpart. Much of the mapping had been done by Jon Vail, save for the exit room which was done by Super Jamie. Jamie is also creditted for handling the majority (about 95% of it) of the item and monster placement seen in this map.