- This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
MAP06: Revival is the sixth map of Hell Revealed II. It was designed by Mike Watson and uses the music track "Dance of Death" by Sam Woodman.
Walkthrough[]
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets[]
- In the hallway east of the yellow key, look through the window to the east and shoot the lion face. This will enable access to a supercharge. (sector 40)
- In the hallway west of the yellow key, aim through the western window and shoot the lion face. This will allow access to megaarmor. (sector 41)
- After taking out the cyberdemon, jump into the alcove where it stood to obtain a megasphere. (sector 68)
Bugs[]
From the south, the blue door can only be opened once. In cooperative multiplayer, once the door closes, any player south of the door will become trapped. If every player on the other side of the door dies and respawns, it will become impossible to finish the level.
At the north of the level, the teleporters in the nukage pits, rather than rescuing you from damage, will warp you into the larger nukage pit, killing you if you teleported at low health, or if the metal bridge has not been raised yet.
Speedrunning[]
Current records[]
The records for the map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 02:21 | Radek Pecka | 2004-02-05 | hr2lmps.zip | |
NM100S | |||||
UV -fast | 03:18 | Jochen "Angus" Schneidau | 2005-10-24 | h206f318.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos[]
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed nomo | 00:45 | Brian "Anima Zero" Nesser | 2004-10-28 | h2nomo.zip |
Statistics[]
Map data[]
Things | 79 |
Vertexes | 491 |
Linedefs | 545 |
Sidedefs | 300 |
Sectors | 73 |
Things[]
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Arch-Viles | 0 | 0 | 2 | 2 |
Barons of Hell | 0 | 2 | 4 | 4 |
Cacodemons | 3 | 3 | 5 | 5 |
Cyberdemons | 0 | 1 | 1 | 1 |
Demons | 2 | 1 | 1 | 1 |
Hell Knights | 3 | 4 | 0 | 0 |
Imps | 14 | 22 | 28 | 28 |
Lost Souls | 2 | 4 | 10 | 10 |
Pain Elementals | 0 | 2 | 4 | 4 |
Revenants | 2 | 2 | 4 | 4 |
Sergeants | 3 | 11 | 15 | 15 |
Troopers | 2 | 0 | 0 | 0 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Backpacks | 1 | 1 | 1 | 1 |
Blue armors | 2 | 2 | 2 | 2 |
Medikits | 10 | 10 | 10 | 10 |
Megaspheres | 1 | 1 | 1 | 1 |
Soul Spheres | 1 | 1 | 1 | 1 |
Stimpacks | 4 | 4 | 4 | 4 |
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Shotguns | 1 | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Bullet boxes | 3 | 3 | 3 | 3 |
Shells | 2 | 2 | 2 | 2 |
Shell boxes | 10 | 10 | 10 | 10 |
Rockets | 2 | 2 | 2 | 2 |
Rocket boxes | 14 | 14 | 14 | 14 |
Cells | 4 | 4 | 4 | 4 |
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Blue cards | 1 | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 | 1 |