MAP07: Caughtyard (The Plutonia Experiment)
From Doom Wiki
- This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
MAP07: Caughtyard is the seventh map of Plutonia. It uses the music track "I Sawed the Demons" from Doom.
| Plutonia maps 01-10 |
|---|
Contents |
[edit] Overview
[edit] Strategy
[edit] Walkthrough
[edit] Secrets
- At the end of the level, enter the room in the immediate vicinity of the exit teleporter, but DO NOT walk into the teleporter itself. Crossing into this room causes a pair of secret rooms to open at the opposite end of the green-walled corridor.
[edit] Speedrunning
[edit] Routes and tricks
[edit] Records
The Compet-N records for the map are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 00:23 | Vincent CatalaĆ” | 1999-10-31 | pl07-023.zip | |
| NM speed | 00:29 | Adam Hegyi | 2000-12-18 | pn07-029.zip | |
| UV max | 01:53 | Adam Hegyi | 1998-10-12 | pl07-153.zip | |
| NM100S | 00:36 | Drew "stx-Vile" DeVore | 2002-04-15 | ps07-036.zip | |
| UV -fast | 02:31 | Daniel "Demonlord" Lindgren | 1996-11-26 | plt07-gm.zip | |
| UV -respawn | 02:37 | Casey Alvis | 2002-05-09 | pr07-237.zip | |
| UV Tyson | |||||
| UV pacifist |
[edit] Statistics
[edit] Map data
| Things | 130 |
| Vertices | 514 |
| Linedefs | 515 |
| Sidedefs | 774 |
| Sectors | 47 |
[edit] Things
| Monsters | ITYTD and HNTR | HMP | UV and NM |
|---|---|---|---|
| Sergeants | 3 | 0 | 0 |
| Imps | 2 | 0 | 0 |
| Barons of Hell | 0 | 2 | 2 |
| Troopers | 4 | 4 | 4 |
| Arch-Viles | 0 | 1 | 1 |
| Chaingunners | 2 | 5 | 7 |
| Revenants | 4 | 7 | 9 |
| Mancubi | 3 | 4 | 5 |
| Arachnotrons | 4 | 4 | 5 |
| Hell Knights | 1 | 2 | 1 |
| Powerups | ITYTD and HNTR | HMP | UV and NM |
| Backpacks | 1 | 1 | 1 |
| Stim packs | 4 | 4 | 4 |
| Medikits | 8 | 8 | 8 |
| Green armors | 1 | 1 | 1 |
| Blue armors | 1 | 1 | 1 |
| Megasphere | 1 | 1 | 1 |
| Weapons | ITYTD and HNTR | HMP | UV and NM |
| Rocket launchers | 1 | 1 | 1 |
| Super shotguns | 1 | 1 | 1 |
| Ammunition | ITYTD and HNTR | HMP | UV and NM |
| Bulk Cells | 0 | 1 | 1 |
| Rockets | 0 | 1 | 1 |
| Rocket boxes | 16 | 15 | 13 |
| Energy cells | 2 | 2 | 2 |
| Shell boxes | 9 | 7 | 6 |
| Keys | ITYTD and HNTR | HMP | UV and NM |
| Yellow skulls | 1 | 1 | 1 |


