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This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Caughtyard is the seventh map of The Plutonia Experiment. It uses the music track "I Sawed The Demons" from Doom.

Plutonia MAP07 map

Map of MAP07

Walkthrough[]

The beginning task of this level is similar to the beginning MAP07 from Doom II; all the mancubi at ground level need to be killed before the rest of the level opens up. After killing them, lifts will be revealed. Go to anyone and lower it, travel along the way until you find a gap leads to the Megasphere and the yellow key. Run fast toward it (an Archvile will appear which keeps teleporting between two cages), go back again to any of the lifts and find the yellow door, open it and click the switch (instant Hell Knight will teleport).

Go back to the gap, again lower the lifts but do not go up, bridges are connected with the outer area now. Go and find a brown door, open it and clear your way down to the exit.

Secrets[]

  1. At the end of the level, enter the room in the immediate vicinity of the exit teleporter, but DO NOT walk into the teleporter itself. Crossing into this room causes a pair of secret rooms to open at the opposite end of the green-walled corridor.

Screenshots[]

Speedrunning[]

Routes and tricks[]

Rather than collect the yellow key and raise the bridges, it's quite possible to leap the castle's moat by jumping from one of the elevators just as it begins its ascent.

Records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:23 Vincent Catalaá 1999-10-31 pl07-023.zip
NM speed 00:29 Adam Hegyi 2000-12-18 pn07-029.zip
UV max 01:53 Adam Hegyi 1998-10-12 pl07-153.zip
NM100S 00:36 Drew "stx-Vile" DeVore 2002-04-15 ps07-036.zip
UV -fast 02:31 Daniel "Demonlord" Lindgren 1996-11-26 plt07-gm.zip
UV -respawn 02:37 Casey Alvis 2002-05-09 pr07-237.zip
UV Tyson
UV pacifist

Statistics[]

Map data[]

Things 130
Vertices 514
Linedefs 515
Sidedefs 774
Sectors 47

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Shotgun Guys 3 0 0
Imps 2 0 0
Barons of Hell 0 2 2
Zombiemen 4 4 4
Arch-Viles 0 1 1
Heavy Weapon Dudes 2 5 7
Revenants 4 7 9
Mancubi 3 4 5
Arachnotrons 4 4 5
Hell Knights 1 2 1
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 4 4 4
Medikits 8 8 8
Green armors 1 1 1
Blue armors 1 1 1
Megasphere 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Rocket launchers 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 0 1 1
Rockets 0 1 1
Rocket boxes 16 15 13
Energy cells 2 2 2
Shell boxes 9 7 6
Keys ITYTD and HNTR HMP UV and NM
Yellow skulls 1 1 1

Trivia[]

  • Both Plutonia 2 and Plutonia Revisited, unofficial sequel WADs to The Plutonia Experiment, have MAP07 named and themed similarly to Caughtyard: "Enemy Caught" and "Caughtisle" respectively.

External links[]

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