MAP07: Dead Simple (Doom II)
From Doom Wiki
| Doom II maps 01-10 |
|---|
- This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
MAP07: Dead Simple is the seventh map of Doom II. It was designed by American McGee and Sandy Petersen. The map uses the music track "Shawn's Got The Shotgun".
Contents |
[edit] Strategy
[edit] Walkthrough
Press the switch. Kill all the Mancubi and walls will lower, revealing Arachnotrons (A). Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map (B). Use the blur spheres to avoid the monsters.
[edit] Secret
The only secret in this level is the area surrounding the exit switch. Therefore, it is impossible to exit the level without triggering the secret.
[edit] Speedrunning
[edit] Routes and tricks
[edit] Records
The Compet-N records for the map are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 00:06 | Marijo "Sedlo" Sedlic | 2002-05-01 | lv07-006.zip | |
| NM speed | 00:48 | Adam Hegyi | 2001-11-26 | nm07-048.zip | |
| UV max | 00:46 | Adam Hegyi | 2000-06-21 | lv07-046.zip | |
| UV -fast | 00:51 | Adam Hegyi | 1999-11-19 | fa07-051.zip | |
| UV -respawn | 00:48 | Adam Hegyi | 2000-03-21 | re07-048.zip | |
| UV Tyson | 07:12 | Xit Vono | 2003-04-02 | ty07-712.zip | |
| UV pacifist | 00:41 | Drew "stx-Vile" DeVore | 2005-04-21 | pa07-041.zip |
[edit] Statistics
[edit] Map data
| Things | 98 |
| Vertices | 195 |
| Linedefs | 188 |
| Sidedefs | 283 |
| Sectors | 29 |
[edit] Things
| Monsters | ITYTD and HNTR | HMP | UV and NM |
|---|---|---|---|
| Mancubi | 2 | 4 | 7 |
| Arachnotrons | 4 | 8 | 12 |
| Powerups | ITYTD and HNTR | HMP | UV and NM |
| Backpacks | 10 | 10 | 10 |
| Medikits | 4 | 4 | 4 |
| Berserks | 1 | 1 | 1 |
| Invisibilities | 4 | 4 | 4 |
| Megasphere | 1 | 1 | 1 |
| Weapons | ITYTD and HNTR | HMP | UV and NM |
| Chainguns | 1 | 1 | 1 |
| Rocket launchers | 1 | 1 | 1 |
| Plasma guns | 1 | 1 | 1 |
| BFG 9000s | 1 | 1 | 1 |
| Super shotguns | 1 | 1 | 1 |
| Ammunition | ITYTD and HNTR | HMP | UV and NM |
| Bulk Cells | 1 | 1 | 1 |
| Ammo clips | 2 | 2 | 2 |
| Rockets | 13 | 13 | 13 |
| Energy cells | 4 | 4 | 4 |
| Ammo boxes | 4 | 4 | 4 |
| Shell boxes | 8 | 8 | 8 |
| Keys | ITYTD and HNTR | HMP | UV and NM |
[edit] Trivia
Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a UV pacifist run of this map was impossible. However, Drew "stx-Vile" DeVore proved this wrong in 2005 by releasing a demo demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
The alcove in the northwest corner contains a BFG9000, a bulk cell and an additional exit switch (as the central exit is usually not reachable when using -nomonsters on deathmatch mode). However, this alcove is accessible only in deathmatch mode, after a player spawns inside and opens the door.


