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MAP07: Nessus (Master Levels)

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This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
Master Levels maps

Nessus is a map that is part of the Master Levels for Doom II. It was designed by John W. "Dr. Sleep" Anderson, and is contained in the file NESSUS.WAD.

Walkthrough

MasterLevels Nessus map

Map of Nessus for the Master Levels for Doom II

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Essentials

Other points of interest

Secrets

  1. The map contains one single secret, which is inaccessible due to a logical error in design. The sector flag 9, marking a secret sector, is placed in the "doorway" step leading up to the actual secret sector. The player will always step over the marked sector and thus the secret is never triggered. (sector 211)

Bugs

See above. The bug in question is well known, but no fixes are forthcoming.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
NM speed01:16Never Again2010-01-07nessusnm_na.zip
UV max02:30Ledmeister2000-09-26ness_230.zip

Deathmatch

Statistics

Map data

Things158
Vertexes873
Linedefs1110
Sidedefs1555
Sectors229

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-viles
Barons of hell
Cacodemons
Commander Keens
Cyberdemons
Demons
Final boss
Heavy weapon dudes
Hell knights
Imps
Lost souls
Mancubi
Pain elementals
Revenants
Shotgun guys
Spectres
Spiderdemons
Wolfenstein SS
Zombiemen
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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