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This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Graverobbers is the eighth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track "Great Pyramid" from Illusion of Gaia.

[[file: |thumb|300px|Map of **]]

Walkthrough[]

Scythe2-map08-start

MAP08, start

Secrets[]

  1. As you fight your way from the start to the outside area there will be a set of stairs leading up a structure that resembles a step pyramid and ending in a temple-like building. On the second step/terrace: Head left; at the end you will find a wall stone tablet/plaque, hit it with your Use/Open key (default space) then head over to the opposite side (i.e. the right side) and you will see that a section of the wall will have opened, revealing a small secret room with a monster in it (Reward: Bulk cell).
  2. Now head up the stairs into the temple. Once you're inside, you will see a small window to your right, through which a room with water in it can be seen, which has a switch on the opposite wall. Shoot it and a door will open to your left giving you access to said room (Reward: Blue armor and a Health Bonus).
  3. Continue the map until you reach a big room in the temple where a Super Shotgun is located. Once you pick it up some walls will lower revealing an ambush. Once you have dealt with the enemies, check the small niches that have just opened. The middle one has a bloody wall texture which is actually a switch. Use your Use/Open key (default space) on it and a wall should open nearby in the same room (Reward: N/A).
  4. Continuing where 3. Left off as you go through the small hallway you will end up at the start of the map but to your right side a wall will have opened, revealing a switch (Reward: Four boxes of rockets).
  5. Continuing from where (3. 4.) left off, backtrack to where you found the Super Shotgun and got ambushed and head over to the big room. Turn right where the red torches and small barred windows that show the start area are. You will see that a broken wall in the middle has opened up (Reward: Red Keycard).
  6. Continuing from where (3. to 5.) left off, head back to the big staircase that leads to the temple but don't go up the stairs. Keep going forward instead, until you see a big tower-like structure with red torches and a lot of small Candles surrounding it. To the right side of the tower the red door can be found (Reward: Bulk Cell and a Soul Sphere).
  7. Continuing from (3. to 6.), standing in the red door room, facing the back wall, a section of the left wall (right behind the second candle, counting from the entrance) can be opened to reveal another secret (Reward: BFG 9000)
  8. Continue playing the map until you reach the room containing the switch that lowers the yellow keycard, which is located near the start. Once you activate the switch and head over to the window-like openings from which you can drop to the starting zone, don't just drop. Run and jump through the right window instead and try to land on the fountain in the middle of the starting zone (Reward: Berserk pack)

Speedrunning[]

Routes and tricks[]

Scythe2-map08-ensemble

MAP08, ensemble

Records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed [1]
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics[]

Map data[]

Things 227
Vertices 3109
Linedefs 3059
Sidedefs 4776
Sectors 538

Things[]

Monsters ITYTD and HNTR HMP UV and NM MP on UV
Arch-Viles 1 1 5 8
Arachnotrons 1 1 0 0
Barons of Hell 0 1 2 2
Cacodemons 0 0 4 4
Chaingunners 1 3 14 14
Cyberdemons 0 0 1 2
Demons 6 10 10 10
Hell Knights 3 6 8 8
Imps 48 71 79 79
Mancubi 4 4 10 13
Revenants 3 7 9 24
Sergeants 10 17 18 18
Spider Masterminds 1 1 1 1
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Backpacks 1 1 1 1
Berserk packs 1 1 1 1
Health bonuses 1 1 1 1
Blue armors 2 2 2 2
Green armors 2 2 2 2
Medikits 10 10 10 18
Soul Spheres 0 0 1 2
Stimpacks 14 14 14 14
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Shotguns 2 2 2 2
Super shotguns 1 1 1 1
Chainguns 1 1 1 1
Rocket launchers 1 1 1 2
Plasma rifles 1 1 1 1
BFG 9000s 1 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Ammo clips 2 2 2 2
Bullet boxes 8 8 8 8
Shells 25 25 25 25
Shell boxes 5 5 5 6
Rockets 16 16 16 16
Rocket boxes 9 9 9 18
Bulk cells 2 2 4 4
Keys ITYTD and HNTR HMP UV and NM MP on UV
Red cards 1 1 1 1
Yellow cards 1 1 1 1
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