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MAP08: The Reactor (Requiem)

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Requiem maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: The Reactor is the eighth map of Requiem. It was designed by Iikka Keränen, and uses the music track "Under Death" by Mark Klem. The objective is to escape from jail, make your way through six floors of a mining facility to reach the titular reactor, and activate its self-destruct sequence.

Contents

[edit] Description

There is no description provided for this level in both the text file and the Requiem info pack.

[edit] Walkthrough

Map of MAP08
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[edit] Essentials

[edit] Other points of interest

[edit] Secrets

  1. At the entrance to Floor 1, jump into the ravine. After that, look north to find rusted metal paneling. Push it to activate a lift with a Demon on it (on Hurt Me Plenty or higher,) and take it up to find a hidden room. (sector 56) Press the metal paneling in the east wall to return to Floor 0.
  2. At the entrance to Floor 2, look south to find a soul sphere. Jump to it to obtain this secret. (sector 52)
  3. On Floor 4, immediately after crossing the bridge, enter the southern tunnel. Inside the metal room at the end, there are two sets of four panels with grates on them. Push the southeast set, and the other will open to reveal a super shotgun. (sector 162)

[edit] Bugs

The Reject lump for this level is one byte too short. However, this is not large enough to affect demo recording and playback.

At the east of the map, if you run onto sector 333 (a lift with a chaingunner on it) when it lowers, and do not get off before it rises again, you will be unable to escape unless you activate the noclip cheat.

This map is unplayable in multiplayer, as when a player spawns in sector 10 (via thing 35) and attempts to leave the compartment they are in, they will trigger a walkover linedef (linedef 2431) that causes the floors of every untagged sector in the level to rise to their ceilings, preventing anyone from moving. The Deathmatch Repair File created by Steve Terry will remove the action of this linedef and allow the level to be playable.

[edit] Demo files

[edit] Areas / screenshots

[edit] Speedrunning

[edit] Routes and tricks

[edit] Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed06:47Xit Vono2002-12-23rq08-647.zip
NM speed
UV max09:17Xit Vono2001-11-14rq08-917.zip
NM100S
UV -fast14:37Tomas "DeDo" Kollár2003-08-27rf081437.zip
UV -respawn11:26Tomas "DeDo" Kollár2003-08-31rr081126.zip
UV Tyson22:31Xit Vono2003-02-02rt082231.zip
UV pacifist

[edit] Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

[edit] Deathmatch

[edit] Statistics

[edit] Map data

Things333
Vertexes1940
Linedefs2488
Sidedefs3566
Sectors334

[edit] Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

[edit] Technical information

[edit] Inspiration and development

[edit] Trivia

[edit] See also

[edit] Sources

[edit] External links