MAP09: Flow (Community Chest)

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This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
Community Chest maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP09: Flow is the ninth map of Community Chest. It was designed by Bad Bob.

Contents

[edit] Walkthrough

Map of MAP09
Map of MAP09
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[edit] Essentials

Open the first, small door from the south, and press the westernmost switch. Head outside, and into the southern room. There will be three switches here; one is under a silver bar, and two more under blue and red bars. Press the switch underneath the silver bar, and run into the tunnel to the west. Go all the way to the north of the map, and open the northeast door. Flip the eastern switch, and go through the northwest doorway. Head upstairs and flip the western switch. Go back outside, and walk through the easternmost doorway. Open the eastern door, and grab the blue key.

Head back out, enter the bloodfall tunnel to the southeast, and go up until you reach a fork in the path. Go through the southern path, and open the western wall. Return to the room with the three switches, and press the blue switch. Go back to the fork in the bloodfall tunnel. Take the western path, and go north. Press the northern switch to access a cavern. Once you enter, jump from the northwest platform to the southwest platform, and then from the southwest platform to the eastern steps. Snatch the yellow key, and jump from the eastern platform to the northwest one. Be careful in this room; if you fall into the blood pit, you will be unable to escape.

Backtrack to the room before the blue key area, and flip the yellow switch to the north. Leave the room and go through the western tunnel. Enter the southwest passage, now accessible, and use the lift at the end of the path. At the top, go through the southern passageway while avoiding the crushers. Once you make it under the third one, they will stop. Grab the red key, leave the area through the hole in the north, and return to the three switches room. Flip the red switch, and go back to the north of the map. Enter the western tunnel again, but this time, take the northwest passage. Run toward the door and it will open; trigger the switch inside.

[edit] Other points of interest

[edit] Secrets

  1. After flipping the switch that opens the door before the blue key room, the window in the room you are in will open as well. Step onto the ledge in front of the window, and go around to find a box of shells. (sector 158)
  2. In the yellow key room, go around the metal structure to the northwest to find a clip, some shells, and a stimpack. (sector 186)
  3. After grabbing the red key, the room with the three switches will have a closet open in the east. Unlike the other closet, this one has pipes on the back wall. Open it to find a soul sphere. (sector 179)
  4. In the bloodfall tunnel south of the yellow key room, there is a pair of red bars blocking entry into another room. After flipping the red switch, return here to find two medikits, a box of rockets, and a rocket launcher. (sector 146)

[edit] Bugs

[edit] Demo files

[edit] Areas / screenshots

[edit] Speedrunning

[edit] Routes and tricks

[edit] Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed **
NM speed **
UV max08:28Rich Sham2003-11-10cc_rs5.zip
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

[edit] Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

[edit] Deathmatch

[edit] Statistics

[edit] Map data

Things139
Vertexes1150
Linedefs1417
Sidedefs1950
Sectors273

[edit] Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

[edit] Technical information

[edit] Inspiration and development

[edit] Trivia

[edit] See also

[edit] Sources

[edit] External links

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