- This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
MAP09: The Siege II is the ninth map of Hell Revealed II. It was designed by Jonas Feragen and uses the music track "Short Circuit" by Sam Woodman. It is a concept level where the player, after escaping the first part of the level, must fend off a legion of hellspawn advancing upon a small fort until the exit is accessible.
Walkthrough[]
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets[]
- The sector in which you begin the level counts as a secret, and is impossible to miss. (sector 20)
Speedrunning[]
Current records[]
The records for the map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 04:32 | Radek Pecka | 2004-01-09 | hr2lmps.zip | |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos[]
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed nomo | 04:00 | Brian "Anima Zero" Nesser | 2004-10-28 | h2nomo.zip |
Statistics[]
Map data[]
Things | 346 |
Vertexes | 641 |
Linedefs | 858 |
Sidedefs | 1600 |
Sectors | 25 |
Things[]
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Arch-Viles | 0 | 0 | 1 | 5 |
Cacodemons | 24 | 36 | 48 | 48 |
Chaingunners | 0 | 24 | 36 | 36 |
Demons | 24 | 44 | 0 | 0 |
Imps | 0 | 70 | 104 | 104 |
Mancubi | 6 | 6 | 0 | 0 |
Pain Elementals | 0 | 0 | 12 | 12 |
Revenants | 48 | 72 | 120 | 120 |
Sergeants | 24 | 0 | 0 | 0 |
Spectres | 0 | 0 | 44 | 44 |
Troopers | 70 | 0 | 0 | 0 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Backpacks | 1 | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 | 1 |
Megaspheres | 5 | 5 | 5 | 5 |
Soul Spheres | 1 | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Super shotguns | 1 | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 | 1 |
Plasma rifles | 1 | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Bullet boxes | 16 | 16 | 16 | 16 |
Shell boxes | 16 | 16 | 16 | 16 |
Rocket boxes | 84 | 84 | 84 | 84 |
Bulk cells | 42 | 42 | 42 | 42 |