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Uacultra10

UAC Ultra MAP10: Skagway

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: Skagway is the tenth map of UAC Ultra. It uses the music track "Astral Dreadnought" by James Paddock, which originally appeared on MAP10 of Plutonia 2.

Walkthrough[]

Uacultra MAP10

Map of MAP10

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[]

This map can be nearly incompletable on cooperative settings if all the radiation suits are used up due to the large amount of damaging floors. Thankfully, once the high radiation canyon area of Skagway has been completed, a teleport pad opens near the starting room which will teleport respawning players to the subsequent parts of the map beyond the canyon area. If the radiation suits are used up, players will need to utilize speedrunning behaviours such as wallrunning and straferunning in order to reach the end of the canyon before dying of radiation exposure.

Speedrunning[]

Current records[]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
.zip

Statistics[]

Map data[]

vertexes 4375
linedefs 5275
sidedefs 8758
sectors 877
things 1116

Things[]

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Final Boss 0 0 0
Powerups 1-2 3 4-5
Armor bonus 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Megasphere 0 0 0
Supercharge 0 0 0
Medikit 0 0 0
Stimpack 0 0 0
Health bonus 0 0 0
Berserk 0 0 0
Backpack 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0

Inspiration and development[]

This map had undergone drastic changes, particularly in the outdoor canyon area. Some screenshots which can still be found in the UAC Ultra development thread at Doomworld Forums show parts of the map that had been deleted completely. This was mainly due to the natural rocky terrain that was designed for it did not accomodate to the exciting slaughter-like gameplay that was later planned for it. Attempts to manipulate the area to correspond with the style of play that was desired offered less than satisfactory results, and thus the entire canyon had been erased and redone from scratch. Jon Vail did a majority of the mapping though Super Jamie is creditted to assembling much of the monster and item placement for this map.

Trivia[]

On linedef 4469, there is a texture on the wall that has a message violently scribbled on it that reads, "Digital Dogs with Analog Collars." This is is a song title from the band Trap Them, which is one of Jon Vail's many favorite bands, on the album Sleepwell Deconstructor. The full title is "Day Seven: Digital Dogs With Analog Collars."

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