MAP11: Circle of Death (Doom II)

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This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
Doom II maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP11: Circle of Death (the name 'O' of Destruction! is however shown on the automap) is the eleventh map of Doom II. It was designed by John Romero and uses the music track "The Healer Stalks". The automap name is a reference to the Hoe of Destruction in the Ultima series of games, of which Romero is a fan.

Contents

[edit] Strategy

Map of MAP11
Map of MAP11

[edit] Walkthrough

Proceed along the walkway (A) to your right and take a right across the bridge into a rusty metal area. Climb the stairs and take out the arachnotrons and cacodemons that attack. Proceed up either staircase into the structure ahead of you. Once you pass through the doorway inside the structure, the first arch-vile of the game is released (B). Take cover behind either side of the door if needed. Once it's been killed, re-enter the room and pick up the blue keycard (C). Now return to the main area of the level.

Make your way along the walkway to the opposite end of the area and go through the blue door (D). Flip the switch to raise a ledge just outside (E). Continue through this room, up the small staircase, and along the newly risen ledge. Flip the satyr-faced switch and return to the main area once again. Continue along the walkway to the left about halfway, and across the newly created bridge to the red keycard (F).

Drop down into the slime to the northwest of the central circular walkway and head through the red door (G). Proceed through the hallway, towards the iron bars (which will automatically open), and up the stairs, arriving at a wooden skull switch. Flip it to lower a platform just outside. From the new platform, drop onto the cement walkway and continue along it, eventually dropping into a dark cave (H). Dispose of the flying enemies here and head through the brightly lit tunnel in the structure ahead. You should now be in a "E"-shaped watery room (I). Ride the lift in the upper prong of the "E" up to a switch. Press it, ride the lift back down, and run into the timed lift that just lowered in the lower prong of the "E". Press the switch there to open the gate to the exit switch (J). The teleport near the switch will take you back to the main area (on a ledge with an otherwise unreachable soul sphere, if you need it).

[edit] Secrets

  • The first secret does not count towards the level's final score, but does contain an artifact. From the start, follow the path along to the right and take the next right through the doorway into a new area. You should be facing a set of stairs. Turn around, and look for the pool of blood on the ground to the left of the doorway you entered from (K). The wall behind the blood can be walked straight through in order to get the soul sphere behind it.
  1. From the secret above, turn back around and ascend the stairs. When you reach the top, a lift will lower back at the bottom of the stairs, along the south wall. Ride this lift up to a chaingun (L). To the left of the chaingun is a wall with pipes on it. Open this wall and follow the tunnel to the end, where you'll land on an otherwise unreachable platform with a blur sphere on it (M).
  2. After retrieving the blue keycard, return to the main area (the "O"). Along the eastern wall in the northern half of the nukage lake, a small opening will have opened. Go through and take the teleporter at the end to reach the Imp's platform (N).
  3. After passing through the red door, you'll go through a set of automatically-opening metal bars. The wall alongside the northernmost bar can be opened when the bars are opened. Take the passage out to the Hell Knight's cage, containing an invulnerability sphere (O).

[edit] Speedrunning

[edit] Routes and tricks

[edit] Records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:34Ian Sabourin2001-12-07lv11-034.zip
NM speed00:36Ian Sabourin2002-04-15nm11-036.zip
UV max02:05Drew "stx-Vile" DeVore2003-03-29lv11-205.zip
NM100S01:09Henning Skogsto1999-09-14ns11-109.zip
UV -fast02:36Radek Pecka2002-03-06fa11-236.zip
UV -respawn02:15Radek Pecka2002-03-06re11-215.zip
UV Tyson27:22Xit Vono2002-07-31ty112722.zip
UV pacifist00:47Radek Pecka2001-10-29pa11-047.zip

[edit] Statistics

[edit] Map data

Things238
Vertices780
Linedefs850
Sidedefs1195
Sectors143

[edit] Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants3812
Spectres1512
Imps71213
Demons011
Troopers468
Cacodemons1610
Lost Souls249
Arch-Viles111
Chaingunners134
Revenants111
Arachnotrons023
Hell Knights022
PowerupsITYTD and HNTRHMPUV and NM
Backpacks111
Stim packs141414
Medikits181818
Soul spheres222
Health bonuses111111
Armor bonuses666
Green armors111
Blue armors111
Invulnerabilities111
Invisibilities111
Radiation suits222
WeaponsITYTD and HNTRHMPUV and NM
Shotguns111
Chainguns111
Rocket launchers111
Plasma guns111
BFG 9000s111
AmmunitionITYTD and HNTRHMPUV and NM
Bulk Cells333
Shells777
Rocket boxes555
Energy cells333
Ammo boxes666
Shell boxes333
KeysITYTD and HNTRHMPUV and NM
Blue cards111
Red cards111

[edit] External links

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