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Uacultra11

UAC Ultra MAP11: Sick

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Sick is the eleventh and final map of UAC Ultra. It uses a music track from Abuse and ends with a boss fight against the Chimaira, one of the new monsters in the WAD.

Completing this level takes the player to a level which exists only to show the credits for the WAD, and to prevent the player from progressing into the regular Doom II level set.

Walkthrough[]

Uacultra MAP11

Map of MAP11

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Bugs[]

Linedefs 2151, 2152, and 2097 have no lower textures which display a HOM when the floor is activated to raise up. This is not usually seen on single player as the player cannot go back down once they have gone up the lift but it is perfectly noticeable in cooperative.

Speedrunning[]

Current records[]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
.zip

Statistics[]

Map data[]

vertexes 4375
linedefs 5275
sidedefs 8758
sectors 877
things 1116

Things[]

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Final Boss 0 0 0
Powerups 1-2 3 4-5
Armor bonus 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Megasphere 0 0 0
Supercharge 0 0 0
Medikit 0 0 0
Stimpack 0 0 0
Health bonus 0 0 0
Berserk 0 0 0
Backpack 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0

Inspiration and development[]

The design of the Chimaira is based on an image titled "Caretaker's Chimaira," drawn by Chronoteeth and Slug. It was used with both artists' permission.

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