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This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: UAC Base X is the eleventh map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track of "Dr Wily 2" from Mega Man 7. It is the first map of the industrial episode, the third episode in Scythe 2.

Description[]

Walkthrough[]

Scythe2-map11-left

MAP11, left of the map

Secrets[]

  1. As you start this map, go up the stairs and follow the hallway until you reach the yellow switch area, from here go right into the small dark hallway, stop at the point where on the left side of the wall there is a Lamp lighting up the area and the right side of the wall. The wall that the light is shining upon can be opened (Reward: Blue Armor).
  2. Continue playing the map until you go through the first blue door (the one that is reached by crossing the slime river). Once inside, follow the dark hallway until you reach a point where there is a gap in the floor. Now get some speed going and try to leap over the gap onto the ledge located on the opposite side (Reward: Rocket Launcher and a Medikit).

Speedrunning[]

See:

Routes and Tricks[]

Scythe2-map11-right

MAP11, right of the map

Statistics[]

Map data[]

Things 110
Vertices 2695
Linedefs 2751
Sidedefs 4329
Sectors 543

Things[]

Monsters ITYTD and HNTR HMP UV and NM MP and UV
Arch-Viles 0 1 1 2
Cacodemons 1 2 3 3
Demons 3 4 6 6
Imps 16 24 33 33
Lost Souls 0 0 2 2
Pain Elementals 0 0 1 1
Arachnotrons 0 0 0 3
Revenants 1 2 2 2
Sergeants 12 20 24 24
Mancubi 0 0 0 1
Spectres 0 0 1 1
Troopers 16 24 31 31
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Backpacks 1 1 1 1
Blue armors 1 1 1 1
Green armors 1 1 1 1
Health bonuses 7 7 7 7
Invisibilities 1 1 1 1
Medikits 6 6 6 15
Stimpacks 9 9 9 9
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Chainsaws 1 1 1 1
Shotguns 1 1 1 1
Rocket launchers 1 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Ammo clips 2 2 2 2
Shells 8 8 8 8
Shell boxes 4 4 4 16
Keys ITYTD and HNTR HMP UV and NM MP on UV
Blue cards 1 1 1 1
Red cards 1 1 1 1
Yellow cards 1 1 1 1
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