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- This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
MAP11: UAC Base X is the eleventh map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track of "Dr Wily 2" from Mega Man 7. It is the first map of the industrial episode, the third episode in Scythe 2.
Description[]
Walkthrough[]
Secrets[]
- As you start this map, go up the stairs and follow the hallway until you reach the yellow switch area, from here go right into the small dark hallway, stop at the point where on the left side of the wall there is a Lamp lighting up the area and the right side of the wall. The wall that the light is shining upon can be opened (Reward: Blue Armor).
- Continue playing the map until you go through the first blue door (the one that is reached by crossing the slime river). Once inside, follow the dark hallway until you reach a point where there is a gap in the floor. Now get some speed going and try to leap over the gap onto the ledge located on the opposite side (Reward: Rocket Launcher and a Medikit).
Speedrunning[]
See:
Routes and Tricks[]
Statistics[]
Map data[]
Things | 110 |
Vertices | 2695 |
Linedefs | 2751 |
Sidedefs | 4329 |
Sectors | 543 |
Things[]
Monsters | ITYTD and HNTR | HMP | UV and NM | MP and UV |
---|---|---|---|---|
Arch-Viles | 0 | 1 | 1 | 2 |
Cacodemons | 1 | 2 | 3 | 3 |
Demons | 3 | 4 | 6 | 6 |
Imps | 16 | 24 | 33 | 33 |
Lost Souls | 0 | 0 | 2 | 2 |
Pain Elementals | 0 | 0 | 1 | 1 |
Arachnotrons | 0 | 0 | 0 | 3 |
Revenants | 1 | 2 | 2 | 2 |
Sergeants | 12 | 20 | 24 | 24 |
Mancubi | 0 | 0 | 0 | 1 |
Spectres | 0 | 0 | 1 | 1 |
Troopers | 16 | 24 | 31 | 31 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Backpacks | 1 | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 | 1 |
Green armors | 1 | 1 | 1 | 1 |
Health bonuses | 7 | 7 | 7 | 7 |
Invisibilities | 1 | 1 | 1 | 1 |
Medikits | 6 | 6 | 6 | 15 |
Stimpacks | 9 | 9 | 9 | 9 |
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Chainsaws | 1 | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Ammo clips | 2 | 2 | 2 | 2 |
Shells | 8 | 8 | 8 | 8 |
Shell boxes | 4 | 4 | 4 | 16 |
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Blue cards | 1 | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 | 1 |