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MAP12: Black Rain (Community Chest 3)

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This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Community Chest 3 maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP12: Black Rain is the twelfth map of Community Chest 3. It was designed by Matt Cibulas (RottKing), and uses the music track "AimShootKill" from TNT: Evilution. It is the largest level in the megawad, and was the author's first single-player level. It uses NMN Corporation Texture Set Part 1 by Pawel Zarczynski (NMN).

Walkthrough

Cchest3 MAP12

Map of MAP12

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

The west end of the train area in the north of the map is blocked by a door. At the south of this area is a room containing alcoves that have exposed circuitry at the back of the walls. The sole alcove that you can walk into contains a small green button. Pressing this button will open the aforementioned door, allowing you to explore the stretch of railway until you reach the end, which contains a BFG 9000. Be warned that attempting to acquire the BFG, or simply trying to pass any further, will activate a large and inescapable crusher that (should you survive the single, initial crushing) will leave you stuck between a crusher and a hard place.

Secrets

  1. In the room accessed from the western elevator in the room north of the first hallway, the northern wall of the nukage pool has a light fixture on it. Open it to find a partial invisibility. (sector 173)
  2. After pressing the switch to open the door west of the nukage pool divided by a bridge, walk into the nukage pouring down from the pipe at the southwest of the room to obtain a supercharge. (sector 321)
  3. At the top floor, after using the tall elevator, the left platform has very tiny steps receding out of it, starting from the north side. Climb these stairs and push on the computer screen to find a stimpack and megaarmor. (sector 699)
  4. Near the yellow keycard switch is a door. Open the door to find a tiny opening to the east. Drop out of the opening and into the gap west of the nearby crate stack to get a box of rockets and an energy cell. (sector 797)
  5. While in the cavern west of the central outdoor section, there is a small alcove at the west containing a light amplification visor. (sector 1059)
  6. In the building with the switch that fills the nukage canal, there is a section of circuitry at the southwest that is brighter and aligned differently than the rest. Open it to find a medikit and two backpacks. (sector 2632)
  7. At the southern opening from which you jump onto the train, there is a section of the west wall with a hole in it. Opening it yields a supercharge. (sector 1231) Grabbing it will cause a spectre to teleport behind you.
  8. At the northwest of the room where the blue skull is found, there is a small railing, behind of which is a bloodfall. Push the middle of it, and it will lower briefly, allowing access to a blood pool, two stimpacks, and megaarmor. (sector 2071)
  9. In the final outdoor section of the level near the exit, climb the marble staircase. After this, turn toward the rock railing. straferun toward the very east side of the railing, and jump on top of it. If you overshoot your landing, use the teleporter in the sludge pool to return to higher ground. Once you successfully get on top of the railing and stay there, drop onto the ledge at the east side, and carefully move along the ledge until you find another stairway. Climb the staircase, and face west to find a Wolfenstein SS standing in front of Commander Keen. Behind Keen is a megasphere. (sector 2577) Use the nearby teleporter to return to the cavern near the last building.

Bugs

The dark switches with red lights do not give feedback when pressed. This is because the megawad's SWITCHES lump does not contain entries for these switches.

A few monster storage sectors contain one-time use teleporters, even though they contain more than one monster. This renders pure 100% Kills impossible, although you may force the Kills percentage to 100% by killing enemies resurrected by an arch-vile.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

There are currently no records for the map at the Doomed Speed Demos Archive.

Miscellaneous demos

Deathmatch

Statistics

Map data

Things1718
Vertexes15504
Linedefs18405
Sidedefs29489
Sectors2705

Things

This level contains the following numbers of things per skill level:

Monsters1-234-5
Zombieman81100108
Shotgun guy3376101
Heavy weapon dude153350
Imp99180228
Lost soul203447
Demon193237
Spectre142937
Revenant234468
Cacodemon122535
Pain elemental445
Hell knight172934
Baron of hell71520
Arachnotron61012
Mancubus101920
Arch-vile246
Wolfenstein SS333
Commander Keen222
Powerups1-234-5
Armor bonus494949
Armor555
Megaarmor344
Megasphere111
Supercharge344
Medikit141922
Stimpack334139
Health bonus919292
Berserk011
Backpack91010
Light amplification visor111
Partial invisibility111
Radiation shielding suit131313
Weapons1-234-5
Chainsaw111
Shotgun111
Super shotgun222
Chaingun111
Rocket launcher222
Plasma gun222
BFG9000222
Ammunition1-234-5
Clip151921
Box of bullets132022
4 shotgun shells293143
Box of shotgun shells81320
Rocket213443
Box of rockets233145
Energy cell152426
Energy cell pack278
Keys1-234-5
Blue keycard111
Blue skull key111
Red keycard111
Red skull key111
Yellow keycard111

Technical information

Inspiration and development

The level originally ended with a teleport into an elevator, which lead to a room where the player had to climb out of a hole in the ground, and activate a switch on one side to enable access to the exit switch on the other. Michael Mancuso (esselfortium) provided assistance in detailing this final section of the level. However, it was removed from the level before release, as it caused the level to go over Boom's 32767 SEGS limit no matter what node builder was used, crashing the game.

Trivia

On the automap, to the south of the level, is a message reading "In Memory of Amaster." This is a dedication to fellow Unidoom member Jason Masihdas, who committed suicide on June 14, 2007.

See also

Sources

External links

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