Wikia

Doom Wiki

MAP12: Crater (TNT: Evilution)

Talk0
3,230pages on
this wiki
TNT: Evilution maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Crater is the twelfth map of TNT: Evilution. It was designed by Jim Lowell and uses the music track "The Dave D. Taylor Blues" from Doom II.

StrategyEdit

TNT MAP12 map

Map of MAP12

WalkthroughEdit

Blue key

Head through the first door, and cross the room. The blue key is in the first room to your left, but collecting the key will release a chaingunner or mancubus.

Red key

The blue key door can be found if you head directly easy from the blue key room. It will be found on the right-hand side of the room. If you want to collect the box of shells before the door, walk behind the crates and climb up.

The rocket launcher should be in plain view from the blue door.

To reach the red key, continue from the rocket launcher to head outside. There should be about three paths leading north; take the left most one, and take a left turn on the stairs to reach the red key.

The exit

The route to the exit is located past the door east of the rocket launcher. Open this door with the red key, and head down the lift to the maze.

The quickest route through the maze is a simple left turn, with a blue-and-gray wall. Press open to lower the wall, revealing an arch vile.

The exit switch is at the opposite of this final room, behind the monsters and two arachnotrons.

SecretsEdit

OfficialEdit

Only two secrets in the same area:

  1. After the maze-like area behind the red door, you'll find a silver wall with blue lights on it that lowers as a lift. Instead of passing through to the other side, ride the lift back up. At the top is an alcove with a berserk pack.
  2. Across from secret #1 is a second alcove with a security armor and a long secret pathway back to an earlier part of the level.

Non-officialEdit

  1. In the starting area, there is a brown-coloring on the gray wall. Open it to reveal a Super Shotgun. The super shotgun is on a lift that lowers to a watery tunnel containing monsters.
  2. In the blue room south of the entrance, crossing to the southern end of the room lowers a platform with one or two Barons of Hell. Collecting the supercharge on this lowered platform releases additional monsters.
  3. In the blue key room, demons are not released if you do not attempt to collect the chainsaw or stimpacks.
  4. A berserk pack is found in the room directly south of the blue key.

ScreenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

RecordsEdit

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:39Juho "ocelot" Ruohonen2004-01-05ev12-039.zip
NM speed00:43Xit Vono2002-11-20tn12-043.zip
UV max05:06Radek Pecka2001-03-30ev12-506.zip
NM100S00:50Xit Vono2003-07-07es12-050.zip
UV -fast06:49Chris "Ryback" Ratcliff2001-02-05ef12-649.zip
UV -respawn04:35Xit Vono2002-08-02er12-435.zip
UV Tyson16:16Xit Vono2001-07-30et121616.zip
UV pacifist00:39Juho "ocelot" Ruohonen2004-01-05ev12-039.zip

StatisticsEdit

Map dataEdit

Things262
Vertices1605
Linedefs1720
Sidedefs861
Sectors315

ThingsEdit

MonstersITYTD and HNTRHMPUV and NM
Sergeants131517
Spectres117
Imps233947
Demons8148
Barons of Hell244
Troopers182321
Arch-Viles111
Chaingunners91117
Revenants144
Mancubi013
Arachnotrons666
Hell Knights020
PowerupsITYTD and HNTRHMPUV and NM
Backpacks111
Stim packs111111
Medikits222
Soul spheres111
Green armors222
Berserks222
WeaponsITYTD and HNTRHMPUV and NM
Shotguns111
Rocket launchers111
Chainsaws111
Super shotguns111
AmmunitionITYTD and HNTRHMPUV and NM
Shells888
Rocket boxes555
Ammo boxes444
Shell boxes666
KeysITYTD and HNTRHMPUV and NM
Blue cards111
Red cards111
BarrelsITYTD and HNTRHMPUV and NM
Exploding barrels252525

External linksEdit

Around Wikia's network

Random Wiki