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MAP12: Entropy (Alien Vendetta)

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Alien Vendetta maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 24/25 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Entropy is the twelfth map of Alien Vendetta. The first few rooms were designed by Adam Windsor, with the rest of the level designed by Brad Spencer. It uses the music track "The Imp's Song" from Doom. It consists of three separate maps originally intended for a project to remake Doom II's levels to fit their titles. The three remade maps were: MAP01: Entryway (designed by Windsor,) MAP02: Underhalls (after the slow elevator in Entryway,) and MAP03: The Gantlet (after the teleporter in Underhalls.)

AlienVendetta-map12-start

Start

AlienVendetta-map12-inside

Inside

AlienVendetta-map12-e1m2

Looks like E1M2

Strategy

AV MAP12 map

Automap view of MAP12: Entropy

Walkthrough

Secrets

  1. From the start, go through the big door, then swing around to your left and proceed through the smaller one. Open the brown wall in the next room to get some armor and health.
  2. Exit the room secret 1 was in, and hug the wall to the left. There's a rusty patch on the silver wall nearby; open it to reveal a secret hallway. Open the grated wall in this passage to access an adjacent room with some shotgun ammo.
  3. In the same early room secrets 1 and 2 were accessed from, there are two brown lifts. Lower the eastern one, and open the southern gray brick wall before the lift rises to reveal a secret room with a rocket launcher inside.
  4. A bit further on in the level is a room with two columns made of lights, and a ceiling light rimmed with blue. One of the brick walls here has a green tinge to it; open it to get a couple of rockets.
  5. While facing the blue door, head left (north) through the corridor until you reach a split in the path. Go left (west) and continue until you see an alcove high on the right (north) wall with some tall blue lights in it. Lower the wall beneath it like a lift, then ride it up and open the blue-light wall to get a berserk pack.
  6. From secret 5, head straight east until you are forced to take a right. In here is a nukage pool with an isolated column on the far side. On the opposite side of the column is a skull facade; press the use key on it to lower the column, revealing a combat armor.
  7. After passing through the teleporter behind the blue door, continue through the silver door into the next room. On the right-hand wall there is an inverted cross pattern; lower this wall to get a backpack.
  8. In the hallway leading to the yellow keycard, there are some stairs leading down with a computer alcove on the right-hand side. Run from the landing of the stairs into the alcove. The right side of the computer panel opens, revealing a hidden teleporter.
  9. After passing through the first teleporter within secret 8, open the center of the computer panel on the left to get a BFG. Take another couple of teleporters to exit this secret.
  10. After opening the yellow door, pass through it and continue through the corridor until the walls on your left and right open up in ambush. Inside the right-hand area that opened, there is a wall with a yellow lightning bolt symbol on it; open it up to get a medikit.
  11. From secret 10, continue through the "UAC"-marked door and you'll see another lightning bolt symbol on the wall in front of you. Open it up to get a rocket launcher.

Speedrunning

AlienVendetta-map12-trap

Little trap when you grab the megasphere

AlienVendetta-map12-yellowkey

Another trap when you grab the yellow key

Routes and tricks

Records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed **
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics

Map data

Things
Vertices
Linedefs
Sidedefs
Sectors

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Energy cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Trivia

See also

External links

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