Fandom

Doom Wiki

MAP12: Kinetics (Memento Mori)

3,484pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Memento Mori maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP12: Kinetics is the twelfth level of Memento Mori. It was designed by Mackey "Avatar" McCandlish (credited simply as "Avatar") and uses the music track "Scary 2" by Mark Klem. It is notable for possessing an extremely tall, rising, spiral staircase (called "the mother of all building staircases" in the Infopack.)

Walkthrough

MM MAP12 map

Map of MAP12

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Single-player:

Walk forward, and kill all of the enemies that appear while the elevator lowers. Once you reach the bottom, rush south, go to the east side, and push the switch, but make sure you are not under the ceiling after you do so (see Bugs.) After the stairs have formed, go around the hallway, jump across the gap, and grab the yellow key at the end. Go north, open the doors, and head east. Go down the lift, head around the hallway east, and grab the red key. Backtrack to the central hallway, and head through the western doorway. Go west, and head north to be faced with the choice of going east or west. Both of them lead to the red door in different ways.

If you wish to go east, drop down the eastern hole, go down the lift, and open the yellow door. Walk forward, and the barriers in front of you will open. Drop into the hole, go upstairs, and head to the east of your destination to activate a secret lift. If you wish to go west, drop down the pit to the west, open the yellow door, and jump down acros the platforms until you reach the one northeast of the western teleporter. Walk (not run) into the teleporter. Push on any of the walls around you, and step off. Wait until the walls have lowered, and take either stairway down. At the foot of the steps, go through the doorway, and head east to activate a secret lift. In either case, open the red door and step into the teleporter.

Go around to the north of the next area, and drop into the hole. Activate the switch, and step on either one of the southern corners to raise the floor. Once you are at the top, push on the wooden pillar to find the blue key, grab it. Stepping on the blue key platform opens a teleport in the southwest; rush in there as quickly as you can. Return to where you found the red key, and open the blue door. Press on either one of the switches at the north or south, and jump into the eastern portal.

Cooperative multiplayer:

Walk forward, and kill all of the enemies that appear while the floor lowers. Once you reach the bottom, dash south, go to the east side, and push the switch, but make sure you are not under the ceiling after you do it (see Bugs.) After the stairs have formed, go around the hallway, jump across the gap, and grab the yellow key at the end. Go north, open the doors, and head east. Go down the lift, head around the hallway east, and grab the red key. Backtrack to the central hallway, and head through the western doorway. Go west, and head north to be faced with the choice of going east or west. Both of them lead to the red door in different ways.

If you wish to go east, drop down the eastern hole, go down the lift, and open the yellow door. Walk forward, and the barriers in front of you will open. Drop into the hole, go upstairs, and head to the east of your destination to activate a secret lift. If you wish to go west, drop down the pit to the west, open the yellow door, and jump down acros the platforms until you reach the one northeast of the western teleporter. Walk (not run) into the teleporter. Push on any of the walls around you, and step off. Wait until the walls have lowered, and take either stairway down. At the foot of the steps, go through the doorway, and head east to activate a secret lift. In either case, open the red door and step into the teleporter.

Head around to the north of the next area, and jump into the hole. Activate the switch, and step on either one of the southern corners to raise the floor. Once you are at the top, push on the wooden pillar to find the blue key, grab it. Stepping on the blue key platform opens a teleport in the southwest; rush in there as quickly as you can. Have one player wait at the skull switch south of the central hallway, and backtrack to where you found the red key. Open the blue door, and head to the east of the curved hallway. At this point, have the one player press the switch, and the barrier will lower. Quickly jump into the portal.


Other points of interest

Secrets

There are no official secrets in this level.

Bugs

If you do not move back from under the small ceiling after you flip the switch that raises the stairways, you will be crushed by the rising floor underneath you.

At the area where you find the blue key, it is possible to trigger the linedef raising the walls without falling into the hole, and then drop off the wall you are standing on to the ground while it rises. If you do this, it will become impossible to finish the level, unless you use the noclip cheat.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed04:37Casey Alvis2002-09-27mm12-437.zip
NM speed
UV max05:30Casey Alvis2004-03-30mm12-530.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things229
Vertexes956
Linedefs1247
Sidedefs1910
Sectors226

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons004
Arch-viles111
Barons of hell112
Cacodemons033
Demons678
Heavy weapon dudes587
Hell knights0610
Imps242017
Mancubi112
Revenants377
Shotgun guys92624
Spectres111
Zombiemen700
PowerupsITYTD and HNTRHMPUV and NM
Berserk packs011
Medikits292314
Stimpacks400
WeaponsITYTD and HNTRHMPUV and NM
Shotguns442
Super shotguns111
Chainguns111
Rocket launchers111
AmmunitionITYTD and HNTRHMPUV and NM
4 shotgun shells040
Shell boxes644
Rocket boxes777
Energy cell packs222
KeysITYTD and HNTRHMPUV and NM
Blue cards111
Red cards111
Yellow cards111

Technical information

Inspiration and development

Trivia

See also

Sources

External links

Also on Fandom

Random Wiki