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MAP12: The Waterway (Memento Mori II)

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This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Memento Mori II maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32
Top-secret maps: 01, 02

MAP12: The Waterway is the twelfth level of Memento Mori II. It was designed by Orin Flaharty and uses the music track "System Shock" by David "Tolwyn" Shaw.

Mission briefing

According to both the text file and the Infopack:

Your mission is to enter the area and clear out all remaining enemy resistance. Take out as many demons as you can and move on to the next area.
Troop #93 Report: Thin walkways over underground rivers make up the majority of this area. The huge underground caverns that make up this area are filled with some of the weaker Hellspawn, but we did see signs that larger demons had been here.

Walkthrough

MM2 MAP12 map

Map of MAP12

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After opening the first door, clear the opposition, jump into the river and head to the southeast. You will find a small cave (sector 223) containing seven barrels, (skill dependent) two/three/four chaingunners, four stimpacks, a box of shotgun shells and a super shotgun. Use the teleporter outside to return to the ledge.
  2. Upon obtaining the blue armor, do not use any of the teleporters in front of you. Instead, drop off the southern or eastern side and look to the southwest to find an inset in the wall. Open this to find a secret teleporter, leading to a platform (sector 154) with a soul sphere.

Bugs

On Ultra-Violence or higher, one of the mancubi (thing 187) in the blue skull key room is hanging partially off two edges of the platform below him, resulting in him becoming immobile, and unable to act until he is killed.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

This level is one of the few in Memento Mori II which can be completed in under a minute. The first barrier, with the soul sphere on it, can be passed by if you run (or straferun) toward the canyon on the other side from its diagonal edge. This is impractical to perform on Nightmare difficulty, though. In addition, you can slip by the enemy force on your way to the yellow skull key door by treading along the outer edge of the walkway. To avoid needless backtracking, it is recommended to reach the exit by using the eastern teleporter in the combat armor room as you enter it, warping you in front of the now-opened bars and allowing quick access to the teleporter leading to the exit.

In NM100S runs, the quickest way to obtain both secrets is to acquire #2, and then #1. To reach #1 from #2, simply drop off the north side of the platform you teleport on.

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:35Adolf "Gusta" Vojta2002-05-29m212-035.zip
NM speed00:44Adolf "Gusta" Vojta2002-08-26m212n044.zip
UV max03:16Anthony Soto2003-02-16m212-316.zip
NM100S00:52Adolf "Gusta" Vojta2002-08-29m212s052.zip1
UV -fast
UV -respawn
UV Tyson
UV pacifist00:41Adolf "Gusta" Vojta2002-05-29m212p041.zip

1. ^  This demo is not listed on the Compet-N page for Memento Mori II, as m212n044.zip is erroneously listed in its place.

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things320
Vertexes1127
Linedefs1310
Sidedefs1897
Sectors224

Things

MonstersITYTD and HNTRHMPUV and NM
Arch-Viles111
Barons of Hell124
Cacodemons334
Chaingunners678
Demons334
Hell Knights110
Imps273340
Lost Souls246
Mancubi012
Revenants011
Sergeants81317
Troopers677
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses161616
Berserk packs111
Blue armors111
Green armors111
Medikits766
Soul Spheres233
Stimpacks181717
WeaponsITYTD and HNTRHMPUV and NM
Shotguns111
Super shotguns111
Chainguns111
Rocket launchers111
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips444
Shells997
Shell boxes889
Rocket boxes111
KeysITYTD and HNTRHMPUV and NM
Blue skulls111
Yellow skulls111
BarrelsITYTD and HNTRHMPUV and NM
Exploding barrels777

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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