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MAP13: Asylum (Icarus: Alien Vanguard)

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This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
Icarus maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP13: Asylum is the thirteenth level of Icarus: Alien Vanguard. The level takes place in a simulation characterized by drab, gray walls and muddled, green, metal rooms, and was designed by Robert Taylor.

Walkthrough

Icarus MAP13 map

Map of MAP13

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the room where you find the blue key is a small table carrying a berserk. Standing in front of this room, run straight northwards through the middle of the central nukage puddle's southern half, surrounded by the blue floor insignia outside and the table will sink, granting you access to the berserk. Entering the blue key room raises the floor insignia, so walk towards the northeastern door to lower it again. However, it is the not the table that counts as secret but the narrow strip of lava (sector 119) around it. It cannot be registered, as doing so requires your feet to touch it and you cannot cross it without being lifted out of reach by the nearby floor.

Bugs

  • Linedef 243 is a walkover trigger (Type 86 - WR Door Open Stay) that opens a door with a Tag of 15. However, no sector in this level has a tag of 15.
  • 0% Secrets is the maximum possible, because the only secret in the level cannot be triggered.
  • Northeast of the rocket launcher room (since the rocket launcher is only present on hard skills in single-player mode: It is the big room in the map's southwest.) is an imp (Thing 77) facing a door. If you cross his line of sight, he will ignore you as long as you do not fire a shot. This is due to the same bug that affects one shotgun guy in Doom II MAP02: Underhalls (Doom II), wherein the engine compares the wrong set of coordinates while calculating line of sight. The imp is located at (832,960) and there are multiple vertices in other rooms with a y-coordinate of 832.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed
NM speed00:38Selim "Bastard" Benabdelkhalek2004-05-18icn_sbb1.zip
UV max08:44George Bell1996-07-09icuvdemo.zip
NM100S
UV -fast11:20Roger Moraga1997-03-16icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
UV max TAS04:18Andy Olivera2000-01-03icuvlmps.zip

Deathmatch

Statistics

Map data

Things253
Vertices1717
Linedefs1748
Sidedefs719
Sectors225

Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants161818
Troopers41010
Chaingunners344
Arch-viles011
Demons383838
Spectres111313
Imps173438
Hell knights444
Barons of hell444
Revenants001
Arachnotrons011
Mancubi023
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws111
Shotguns111
Super shotguns233
Chainguns112
Rocket launchers001
Plasma guns122
AmmunitionITYTD and HNTRHMPUV and NM
Bullet boxes111
Shell boxes232323
Rocket boxes066
Bulk cells144
PowerupsITYTD and HNTRHMPUV and NM
Backpacks222
Berserks111
Medikits141414
Stimpacks666
Soul spheres222
Megaspheres111
Green armors111
Blue armors111
Armor bonuses161616
KeysITYTD and HNTRHMPUV and NM
Blue skulls111
Red skulls111
BarrelsITYTD and HNTRHMPUV and NM
Exploding barrels888

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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