MAP13: Nukage Processing (TNT: Evilution)
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- This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
| TNT: Evilution maps 11-20 |
|---|
MAP13: Nukage Processing is the thirteenth map of TNT: Evilution. The layout was designed by Brian Kidby with minor touchups and additions by Ty Halderman.
Contents |
[edit] Overview
Pool of nukage
[edit] Statistics
[edit] Map data
| Things | 406 |
| Vertices | 1423 |
| Linedefs | 1581 |
| Sidedefs | 1057 |
| Sectors | 260 |
[edit] Things
| Monsters | ITYTD and HNTR | HMP | UV and NM |
|---|---|---|---|
| Sergeants | 33 | 41 | 48 |
| Cyberdemons | 0 | 0 | 1 |
| Spectres | 1 | 2 | 3 |
| Imps | 18 | 22 | 27 |
| Demons | 6 | 9 | 9 |
| Barons of Hell | 0 | 2 | 2 |
| Troopers | 24 | 25 | 24 |
| Cacodemons | 1 | 0 | 0 |
| Arch-Viles | 0 | 1 | 0 |
| Chaingunners | 6 | 12 | 17 |
| Revenants | 3 | 7 | 5 |
| Mancubi | 1 | 2 | 3 |
| Hell Knights | 2 | 3 | 5 |
| Powerups | ITYTD and HNTR | HMP | UV and NM |
| Backpacks | 1 | 1 | 1 |
| Stim packs | 8 | 8 | 8 |
| Medikits | 12 | 12 | 12 |
| Soul spheres | 1 | 0 | 0 |
| Health bonuses | 3 | 3 | 3 |
| Armor bonuses | 4 | 4 | 4 |
| Green armors | 3 | 3 | 3 |
| Blue armors | 1 | 1 | 1 |
| Invulnerabilities | 0 | 1 | 1 |
| Berserks | 1 | 1 | 1 |
| Radiation suits | 1 | 1 | 1 |
| Automaps | 1 | 1 | 1 |
| Light goggles | 1 | 1 | 1 |
| Weapons | ITYTD and HNTR | HMP | UV and NM |
| Shotguns | 1 | 0 | 0 |
| Chainguns | 1 | 1 | 1 |
| Rocket launchers | 1 | 1 | 1 |
| Chainsaws | 1 | 1 | 1 |
| Super shotguns | 1 | 1 | 1 |
| Ammunition | ITYTD and HNTR | HMP | UV and NM |
| Ammo clips | 1 | 1 | 1 |
| Shells | 3 | 3 | 3 |
| Rocket boxes | 3 | 3 | 3 |
| Ammo boxes | 3 | 3 | 3 |
| Shell boxes | 5 | 5 | 5 |
| Keys | ITYTD and HNTR | HMP | UV and NM |
| Blue cards | 1 | 1 | 1 |
| Yellow cards | 1 | 1 | 1 |
| Red cards | 1 | 1 | 1 |
| Barrels | ITYTD and HNTR | HMP | UV and NM |
| Exploding barrels | 48 | 48 | 48 |
[edit] Walkthrough
[edit] Secrets
- In the starting room are a pair of barrels along the left wall; destroy them and open the wall behind them for a secret.
- Inside secret #1 are five alcoves with computers on the back walls. One of them has animated screens; open it to get a backpack.
- Across from the entrance to secret #1 in the starting room is a stack of crates; lower them to gain access to the outside area.
- After ascending the first set of stairs in the level, you'll arrive in a hallway with a bank of computers on either side. A section of the wall on the right (east) bank opens, revealing a secret room with a security armor.
- A bit beyond secret #4 is a room with some crates and an L-shaped raised ledge. A section of one of the computer walls here opens as well.
- After taking some teleporters from the large outside area, you'll arrive at a U-shaped brown metal hallway with white teleporters at either end. The inside wall about halfway through this hall has a lightning-bolt symbol on it; open in for the last secret.
[edit] Speedrunning
[edit] Routes and tricks
[edit] Records
The Compet-N records for the map are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 01:02 | Laszlo Vecsei | 2002-12-14 | ev13-102.zip | |
| NM speed | 01:49 | Xit Vono | 2002-09-07 | tn13-149.zip | |
| UV max | 04:36 | Jakub "method_man" Razak | 2003-07-29 | ev13-436.zip | |
| NM100S | 02:37 | Jakub "method_man" Razak | 2003-08-09 | es13-237.zip | |
| UV -fast | 05:49 | Jakub "method_man" Razak | 2003-07-30 | ef13-549.zip | |
| UV -respawn | 03:22 | Xit Vono | 2002-08-02 | er13-322.zip | |
| UV Tyson | 24:16 | Xit Vono | 2001-10-19 | et132416.zip | |
| UV pacifist | 02:10 | Xit Vono | 2002-10-05 | ep13-210.zip |


