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MAP13: The Crypt (The Plutonia Experiment)

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Plutonia maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: The Crypt is the thirteenth map of The Plutonia Experiment. It uses the music track "Donna To The Rescue" from Doom.

Strategy

Plutonia MAP13 map

Map of MAP13

Walkthrough

The yellow skull key is located on a platform that looks like a teleporter pad. This platform is surrounded by a stone ledge. As soon as you cross one of the four borderlines between the normal ground and the stone ledge, the hall entry door will shut and trap you in the hall. Crossing the line between the stone ledge and the teleporter will lower four columns, releasing monsters (at least on medium and hard skill). To avoid being trapped with the monsters, you can lure one of the imps from the hall to the outside area, then go back into the hall and wait near the stone ledge for the imp to come back. As soon as the imp stays in the door, carefully enter the stone ledge, but do not enter the teleporter pad. The door will try to shut, being blocked by the imp. Kill the imp(s), then again enter the stone ledge crossing exactly the borderline you did before (each one of the four borderlines between the hall ground and the stone ledge only once triggers the door to shut, so crossing one line a second time will do nothing (function: W1 Door Close (fast))). From here you can enter the teleporter, picking up the yellow key, and go back outside to take cover. If you left ammo outside, you can come back later and pick it up. (In coop mode of course, one player can wait outside - while another one triggers all four lines - and simply reopen the door by pushing the western switch.)

Secrets

  1. At the east end of the map is an outdoor area with a soul sphere atop a high pillar. On the ground, make your way through the opening in the "C"-shaped brown brick wall, next to the nearby grey stone pillar. Climb the "ladder" on the inside of the brick wall and follow the path up to a blood-filled room. At the west end of the room is a shaft which leads back outside. Fall through the shaft and quickly run over to the aforementioned grey stone pillar. A switch has been temporarily revealed; flip it to lower the soul sphere at the far side of this area.

Screenshots

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:39Xit Vono2003-02-22pl13-039.zip
NM speed01:25Drew "stx-Vile" DeVore2002-04-25pn13-125.zip
UV max02:33Drew "stx-Vile" DeVore2002-05-14pl13-233.zip
NM100S01:25Drew "stx-Vile" DeVore2002-04-25pn13-125.zip
UV -fast05:32Chris "Ryback" Ratcliff2001-10-29pf13-532.zip
UV -respawn03:03Xit Vono2002-08-08pr13-303.zip
UV Tyson
UV pacifist00:44Adam Williamson2002-02-19pp13-044.zip

Statistics

Map data

Things205
Vertices1193
Linedefs1197
Sidedefs1944
Sectors173

Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants556
Spectres222
Imps456
Barons of Hell232
Troopers151515
Cacodemons233
Lost Souls456
Arch-Viles124
Pain Elementals012
Chaingunners141112
Revenants555
Mancubi005
Arachnotrons011
Hell Knights262
PowerupsITYTD and HNTRHMPUV and NM
Backpacks111
Stim packs333
Medikits7810
Soul spheres111
Blue armors111
Megasphere111
WeaponsITYTD and HNTRHMPUV and NM
Rocket launchers011
Super shotguns111
AmmunitionITYTD and HNTRHMPUV and NM
Bulk Cells111
Shells333
Rocket boxes666
Energy cells222
Ammo boxes222
Shell boxes101010
KeysITYTD and HNTRHMPUV and NM
Yellow skulls111
Blue skulls111

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