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MAP13: The Inmost Dens II (Memento Mori)

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This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
Memento Mori maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP13: The Inmost Dens II is the thirteenth level of Memento Mori. It was designed by Denis Möller as a sequel to Doom II's MAP14: The Inmost Dens. It uses an unnamed music track by Mark Klem.

As the level begins with the player standing on a damaging floor, this level provides a rare, easy opportunity to see the ouch face.

Walkthrough Edit

MM MAP13 map

Map of MAP13

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. On grabbing the chainsaw next to the switch raising the stairs to the red skull key, the floor lowers, revealing an ambush of demons and spectres. Open the faded brick wall in the southwest of the hallway where they were waiting to find three (on easy), four (on medium) or five (on hard skill levels) lost souls, four sets of shells, four clips, three rockets, four energy cells and four stimpacks (sector 460).
  2. At the north of the plasma gun building, walk onto the first step to the west. Immediately run to the east of the building and drop into the newly-revealed hole to enter the former humans' corridor (sector 458), containing a berserk pack.
  3. In the room with the blue armor southeast of the plasma gun building, open the center portion of the eastern wall to find a stairway leading to the lost souls' cage (sector 427) south of the rocket launcher building, containing a soul sphere and two lost souls.

BugsEdit

At the southwest side of the building east of the red key, there is a section of wall (linedef 297) with linedef type 127 (build stairs by 16 map units, fast, switch-activated once) tagged to the nearby, yet to be built staircase, even though it has no switch texture, and a switch with an identical type and tag is found at the very east of the map. This may likely have been a debug switch, meant to test if the stairs would build as intended, that the author forgot to remove before the megawad's release.

Demo filesEdit

Areas / screenshots Edit

Speedrunning Edit

Routes and tricksEdit

Current recordsEdit

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed03:37Oyvind Stenhaug2002-04-22mm13-337.zip
NM speed
UV max08:34Oyvind Stenhaug2001-10-23mm10-834.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demosEdit

RunTimePlayerDateFileNotes
.zip

Deathmatch Edit

Statistics Edit

Map dataEdit

Things503
Vertexes1925
Linedefs2444
Sidedefs2001
Sectors473

ThingsEdit

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons222
Arch-viles112
Barons of hell256
Demons183038
Heavy weapon dudes122126
Hell knights222
Imps333847
Lost souls567
Mancubi234
Revenants477
Shotgun guys8814
Spectres457
Zombiemen455
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses505050
Berserk packs111
Blue armors111
Green armors111
Health bonuses181818
Medikits999
Soul Spheres111
Stimpacks474747
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws111
Shotguns111
Super shotguns111
Chainguns111
Rocket launchers111
Plasma rifles111
AmmunitionITYTD and HNTRHMPUV and NM
Clips292929
Bullet boxes333
4 shotgun shells585858
Shell boxes888
Rockets181818
Energy cells121212
Energy cell packs222
KeysITYTD and HNTRHMPUV and NM
Blue skulls111
Red skulls111
Yellow skulls111

Technical information Edit

Inspiration and development Edit

Trivia Edit

See also Edit

Sources Edit

External links Edit

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