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MAP14: The Inmost Dens (Doom II)

Doom II levels 12-20

01 02 03 04 05 06 07 08 09 10 11
(12-20)
21 22 23 24 25 26 27 28 29 30
Secret levels: 31, 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: The Inmost Dens is the fourteenth map of Doom II. It was designed by American McGee and uses the music track "The Dave D. Taylor Blues". Also, Final Doom's The Plutonia Experiment has MAP18: Neurosphere as an edited remake of this map and uses textures that are relatively different from those used in this map.

Contents

StrategyEdit

Map of MAP14
FredrikAdded by Fredrik

WalkthroughEdit

From the start, go right, the right down the staircase. Continue past the red door, around the next corner and through the door to the right. Step into the square of light in the next short corridor to open the doors. Go through the one straight ahead. Continue around the building to the right. Go up the stairs and through the door to enter the building (A). Get a running start and jump through the largest window. You should land on a bridge on the far side of the grey stone barrier. Continue along, across the water and through the arched doorway, then take a left. At the end is the red skull key. (B)

Return to the red door near the start (C; if you fall into the water on your way, ride one of the many circular lifts up and drop onto land). Flip the switch behind the red door and red columns nearby will lower (D). Go through the door behind them and cross into the next outdoor area (E). Kill all the enemies here, then enter the building and get the blue skull key (F).

Return to the second outdoor area once more and run through the window again, landing on the bridge. This time, head right after passing through the arched doorway. You'll reach a dead end with a window to the right. Run through the window and onto the adjacent platform (G; if you fall in the water, you can just use it like a lift). Continue along the next hallway to its end, then across the bridge to the blue door (H). After passing through it, continue straight forward through this building, running across the gaps, to reach the exit.

SecretsEdit

OfficialEdit

There are no official secrets in this level.

Non-officialEdit

  1. Just before you pass the red door you can jump the short wall that borders the stairway. From here you can go back to an underground area that exists below the starting point, you will find some health and a rocket launcher. You can also activate a lift that had a chaingunner on it, riding up it will give you a look at the other side of the map. You can fight the arch-vile from here if you wish.

BugsEdit

  1. Due to the extreme size of this map, saved games sometimes will not load.

SpeedrunningEdit

Routes and tricksEdit

RecordsEdit

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:20Marijo "Sedlo" Sedlic2002-04-29lv14-020.zip
NM speed00:43Vincent CatalaƔ2000-02-13nm14-043.zip
UV max01:46Drew "stx-Vile" DeVore2002-03-28lv14-146.zip
NM100S
UV -fast02:18Henning Skogsto1999-09-29fa14-218.zip
UV -respawn01:37Henning Skogsto2000-03-22re14-137.zip
UV Tyson09:31Xit Vono2003-02-08ty14-931.zip
UV pacifist00:20Marijo "Sedlo" Sedlic2002-04-29lv14-020.zip

StatisticsEdit

Map dataEdit

Things173
Vertices1429
Linedefs1681
Sidedefs2587
Sectors348

ThingsEdit

MonstersITYTD and HNTRHMPUV and NM
Sergeants182020
Spectres323
Imps162123
Troopers121212
Lost Souls446
Arch-Viles011
Chaingunners11417
Revenants011
Arachnotrons011
PowerupsITYTD and HNTRHMPUV and NM
Stim packs776
Medikits9910
Soul spheres111
Blue armors111
Berserks110
Invisibilities111
WeaponsITYTD and HNTRHMPUV and NM
Shotguns111
Chainguns111
Rocket launchers111
Plasma guns011
AmmunitionITYTD and HNTRHMPUV and NM
Bulk Cells111
Rocket boxes111
Ammo boxes111
Shell boxes111
KeysITYTD and HNTRHMPUV and NM
Red skulls111
Blue skulls111

External linksEdit

  1. MAP14 demos from the Compet-n database
  2. Top-down perspective view of all Doom II levels by Ian Albert

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