MAP14: Aquaduct (Memento Mori)
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- This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
| Memento Mori maps 11-20 |
|---|
MAP14: Aquaduct [sic] is the fourteenth level of Memento Mori. It was designed by Tom Mustaine, and uses the music track "Gerbert" by Mark Klem.
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Walkthrough
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Added by TheGreenHerring- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
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Other points of interest
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Secrets
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- The metal wall to the east of the pedestal on which the red skull key sits is misaligned. Open this wall to find a soul sphere. (sector 298)
The following is hidden, but is not marked as a secret and does not count toward your end-of-level tally:
- In the room with the metal pillars before the blue skull key, press on the second pillar from the east in the southern row. It will lower to reveal a soul sphere.
Bugs
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If you grab the chaingun at the beginning of the level (or at least enter the inset it rests in), the switch that opens the way to the exit room will be "moved" much closer to the red key bars, making the process of reaching that room much easier. In fact, it is possible to reach the exit room without grabbing the chaingun, but it is so difficult, that this has to be considered a single player bug.
Demo files
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Areas / screenshots
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Speedrunning
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Routes and tricks
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The switch that lowers the red key pedestal can be triggered before it is raised. Stand below the center of the eastern skylight in the hall before the red key room, and flip the switch from the east.
Current records
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The Compet-N records for the map are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 01:02 | Laszlo Vecsei | 2002-05-02 | mm14-102.zip | |
| NM speed | 02:14 | Casey Alvis | 2004-01-25 | mm14n214.zip | |
| UV max | 03:42 | Drew "stx-Vile" DeVore | 2002-03-15 | mm14-342.zip | |
| NM100S | 03:23 | Casey Alvis | 2002-09-10 | mm14s323.zip | |
| UV -fast | 05:41 | Tomas "DeDo" Kollar | 2003-08-26 | mm14f541.zip | |
| UV -respawn | 05:59 | Casey Alvis | 2002-05-19 | mm14r559.zip | |
| UV Tyson | |||||
| UV pacifist | 01:18 | Erik Alm | 2002-05-01 | mm14p118.zip |
Miscellaneous demos
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| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| .zip |
Deathmatch
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Statistics
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Map data
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| Things | 198 |
| Vertexes | 1472 |
| Linedefs | 1772 |
| Sidedefs | 2472 |
| Sectors | 305 |
Things
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| Monsters | ITYTD and HNTR | HMP | UV and NM |
|---|---|---|---|
| Arachnotrons | 4 | 4 | 4 |
| Arch-viles | 1 | 1 | 1 |
| Barons of hell | 2 | 2 | 2 |
| Cacodemons | 2 | 2 | 2 |
| Cyberdemons | 1 | 1 | 1 |
| Demons | 3 | 3 | 3 |
| Heavy weapon dudes | 7 | 7 | 7 |
| Hell knights | 5 | 5 | 5 |
| Imps | 38 | 38 | 38 |
| Mancubi | 4 | 4 | 4 |
| Pain elementals | 1 | 1 | 1 |
| Revenants | 10 | 10 | 10 |
| Shotgun guys | 4 | 4 | 4 |
| Spectres | 7 | 7 | 7 |
| Powerups | ITYTD and HNTR | HMP | UV and NM |
| Backpacks | 5 | 5 | 5 |
| Medikits | 9 | 9 | 9 |
| Megaspheres | 1 | 1 | 1 |
| Soul Spheres | 3 | 3 | 3 |
| Weapons | ITYTD and HNTR | HMP | UV and NM |
| Shotguns | 1 | 1 | 1 |
| Super shotguns | 1 | 1 | 1 |
| Chainguns | 2 | 2 | 2 |
| Rocket launchers | 1 | 1 | 1 |
| Plasma guns | 1 | 1 | 1 |
| BFG9000s | 1 | 1 | 1 |
| Ammunition | ITYTD and HNTR | HMP | UV and NM |
| Bullet boxes | 9 | 9 | 9 |
| 4 shotgun shells | 2 | 2 | 2 |
| Shell boxes | 12 | 12 | 12 |
| Rocket boxes | 3 | 3 | 3 |
| Energy cell packs | 7 | 7 | 7 |
| Keys | ITYTD and HNTR | HMP | UV and NM |
| Blue skulls | 1 | 1 | 1 |
| Red skulls | 1 | 1 | 1 |