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MAP14: Aquaduct (Memento Mori)

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This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
Memento Mori maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP14: Aquaduct [sic] is the fourteenth level of Memento Mori. It was designed by Tom Mustaine, and uses the music track "Gerbert" by Mark Klem.

Walkthrough Edit

MM MAP14 map

Map of MAP14

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. The metal wall to the east of the pedestal on which the red skull key sits is misaligned. Open this wall to find a soul sphere. (sector 298)

The following is hidden, but is not marked as a secret and does not count toward your end-of-level tally:

  1. In the room with the metal pillars before the blue skull key, press on the second pillar from the east in the southern row. It will lower to reveal a soul sphere.

BugsEdit

If you grab the chaingun at the beginning of the level (or at least enter the inset it rests in), the switch that opens the way to the exit room will be "moved" much closer to the red key bars, making the process of reaching that room much easier. In fact, it is possible to reach the exit room without grabbing the chaingun, but it is so difficult, that this has to be considered a single player bug.

There is deathmatch player spawnpoint in the alcove where the BFG 9000 rests (Sector 99). Leaving or entering (through the passable grid) this alcove triggers (Linedef 560, Tag 17) two walls to lower:
One (Sector 214) at the regular map start location right north of the four backpacks which reveals the megasphere.
The other one (Sector 210) that opens a teleporter alcove. This teleporter's destination is that BFG 9000 alcove.
So, in non-deathmatch mode, the BFG 9000 and the megasphere (and so 100% of the items) both may only be obtained by using the idclip cheat or using a source port that allows to jump a height of 200 map units since this is the height of the BFG alcove. (Entering "player-jump-power 19" in the Doomsday console gives enough jump height to reach the alcove. Default ist  "player-jump-power 9".)

Demo filesEdit

Areas / screenshots Edit

Speedrunning Edit

Routes and tricksEdit

The switch that lowers the red key pedestal can be triggered before it is raised. Stand below the center of the eastern skylight in the hall before the red key room, and flip the switch from the east.


Current recordsEdit

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed01:02Laszlo Vecsei2002-05-02mm14-102.zip
NM speed02:14Casey Alvis2004-01-25mm14n214.zip
UV max03:42Drew "stx-Vile" DeVore2002-03-15mm14-342.zip
NM100S03:23Casey Alvis2002-09-10mm14s323.zip
UV -fast05:41Tomas "DeDo" Kollar2003-08-26mm14f541.zip
UV -respawn05:59Casey Alvis2002-05-19mm14r559.zip
UV Tyson
UV pacifist01:18Erik Alm2002-05-01mm14p118.zip

Miscellaneous demosEdit

RunTimePlayerDateFileNotes
.zip

Deathmatch Edit

Statistics Edit

Map dataEdit

Things198
Vertexes1472
Linedefs1772
Sidedefs2472
Sectors305

ThingsEdit

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons444
Arch-viles111
Barons of hell222
Cacodemons222
Cyberdemons111
Demons333
Heavy weapon dudes777
Hell knights555
Imps383838
Mancubi444
Pain elementals111
Revenants101010
Shotgun guys444
Spectres777
PowerupsITYTD and HNTRHMPUV and NM
Backpacks555
Medikits999
Megaspheres111
Soul Spheres333
WeaponsITYTD and HNTRHMPUV and NM
Shotguns111
Super shotguns111
Chainguns222
Rocket launchers111
Plasma guns111
BFG9000s111
AmmunitionITYTD and HNTRHMPUV and NM
Bullet boxes999
4 shotgun shells222
Shell boxes121212
Rocket boxes333
Energy cell packs777
KeysITYTD and HNTRHMPUV and NM
Blue skulls111
Red skulls111

Technical information Edit

Inspiration and development Edit

Trivia Edit

See also Edit

Sources Edit

External links Edit

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