- This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
MAP14: The Haunted Mines is the fourteenth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track "Theme of Samus Aran: Galactic Warrior" from Super Metroid.
[[file: |thumb|300px|Map of **]]
Walkthrough[]
Secrets[]
- When you come to the room with the elevators and Cacodemons, go up the first elevator you see and drop to the opposite side. You'll come into a passageway with an alcove around the corner. Inside it is a Super Armor and 8 Shotgun shells, guarded by a Revenant and a Pain Elemental.
- When you come to the little small room which requires the red keycard, go into it and press "Activate" on the gray plate to the left of the entrance. This enables you to go into a teleporter in the middle of the big room with many demons inside. It teleports you into a small chamber with an Invisiblity Sphere and 10 rockets inside. There is also a Shotgun Zombie in there.
- In the big room with many demons, you can see 2 faces over the entrance. Shoot the left one and a door up the stairs opens. Press the switch in there to lower a pillar with a Soul Sphere on top. This pillar can be found at the point where you can get the BFG 9000.
Speedrunning[]
Records[]
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | [1] | ||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Statistics[]
Map data[]
Things | 142 |
Vertices | 5522 |
Linedefs | 6037 |
Sidedefs | 10096 |
Sectors | 1422 |
Things[]
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Arch-Viles | 0 | 0 | 1 | 1 |
Barons of Hell | 0 | 1 | 3 | 5 |
Cacodemons | 2 | 3 | 4 | 4 |
Chaingunners | 7 | 11 | 23 | 23 |
Cyberdemons | 0 | 1 | 1 | 1 |
Demons | 0 | 0 | 4 | 4 |
Imps | 16 | 23 | 24 | 24 |
Mancubi | 4 | 4 | 5 | 8 |
Pain Elementals | 1 | 0 | 1 | 1 |
Revenants | 20 | 35 | 44 | 50 |
Sergeants | 9 | 9 | 9 | 9 |
Spectres | 0 | 2 | 2 | 2 |
Hell Knights | 3 | 2 | 0 | 0 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Backpacks | 1 | 1 | 1 | 1 |
Berserk packs | 1 | 1 | 1 | 1 |
Blue armors | 2 | 2 | 2 | 2 |
Green armors | 1 | 1 | 1 | 1 |
Invisibilities | 2 | 2 | 2 | 2 |
Medikits | 12 | 12 | 12 | 12 |
Soul Spheres | 1 | 1 | 1 | 3 |
Stimpacks | 6 | 6 | 6 | 6 |
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Shotguns | 1 | 1 | 1 | 1 |
Super shotguns | 2 | 2 | 2 | 3 |
Rocket launchers | 1 | 1 | 1 | 1 |
Plasma rifles | 1 | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Bullet boxes | 1 | 1 | 1 | 1 |
Shells | 10 | 10 | 10 | 10 |
Shell boxes | 10 | 10 | 10 | 26 |
Rockets | 6 | 6 | 6 | 6 |
Rocket boxes | 4 | 4 | 4 | 4 |
Energy cells | 5 | 5 | 5 | 5 |
Bulk cells | 1 | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Blue cards | 1 | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 | 1 |