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MAP14: The Portal (Requiem)

From Doom Wiki

Requiem maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: The Portal is the fourteenth map of Requiem. It was designed by Eric Sambach, and uses the music track "Devil's Grounds" by Mark Klem.

Contents

[edit] Description

According to both the text file and the Requiem info pack:

All you have to do is find the blue key so you can enter the Portal. Now get to work.

[edit] Walkthrough

Map of MAP14
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[edit] Essentials

[edit] Other points of interest

[edit] Secrets

  1. In the outdoor nukage pool, the vantage point the Revenants attack you from can be climbed onto from the northwest side. Here, you can find a box of rockets (two on Hurt Me Plenty or lower,) a rocket launcher, and a switch. (sector 56)
  2. After pressing the switch in secret #1, inside the northeast mines, you can find a switch in the northern alcove just after the Chaingunner ambush. Press it to open an alcove in the southeast, containing a Hell Knight and three medikits. (sector 176)
  3. After pressing the switch to access secret #2, once you get the yellow key and return to the entrance into the mines, there will be a new switch at the alcove directly north of it. Press it, and return to the room with the pillars near the start of the map to find that a new alcove has been opened to the west, containing a backpack and a plasma rifle. (sector 185)
  4. Within the checkerboarded hall leading to the exit teleporter, there is a section of the west wall that violates the pattern in place throughout the hall. After obtaining the blue key, press on this section to open it. Here, you will find a river with health bonuses strewn across it, broken in the middle by a waterfall with a Chaingunner, two Sergeants, and two armor bonuses at the opposite end. Directly northwest of the waterfall is a soul sphere. Jump from the waterfall to the soul sphere to trigger this secret. (sector 287) Secret #3 can be accessed from this location as well, by opening the door at the end of the tunnel, which leads to the start of the map.
  5. In the cage opposite of the one containing the switch to lower the blue key, there is a portion of the west wall where the ridges are not as thick as the rest. Push on it, and it will lower to reveal a switch. Press the switch. When you reach the portal, the pillar with the megasphere on top of it will have lowered, allowing you to take it. (sector 339)

[edit] Bugs

[edit] Demo files

[edit] Areas / screenshots

[edit] Speedrunning

[edit] Routes and tricks

[edit] Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed04:23Xit Vono2001-11-16rq14-423.zip
NM speed
UV max05:57Radek Pecka2004-08-11rq14-557.zip
NM100S
UV -fast13:05Xit Vono2002-06-23rf141305.zip
UV -respawn
UV Tyson17:11Xit Vono2003-01-31rt141711.zip
UV pacifist

[edit] Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

[edit] Deathmatch

[edit] Statistics

[edit] Map data

Things381
Vertexes1074
Linedefs1478
Sidedefs2096
Sectors347

[edit] Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

[edit] Technical information

[edit] Inspiration and development

[edit] Trivia

[edit] See also

[edit] Sources

[edit] External links