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MAP15: Bantam (Congestion 1024)

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This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
Congestion 1024 maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP15: Bantam is the fifteenth map of Congestion 1024. It was designed by Mike "Cyb" Watson.

Walkthrough

File:Congestion 1024 MAP15 map.png
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Head into the cavern to the southwest and examine the marble demon face; on the side is a hard-to-see skull switch; press it to lower the bars that blocked your entrance to the castle to the east. Head into the castle and get to the top. Open the door at the north side of the castle; beyond the door, you'll see several satyr head switches, one of which is unlit. Shoot the switch to turn it on. This will create stairs that will allow you to get the blue skull key at the northwest corner of the map. Get the key and use it to enter the building next to it. Inside there are four lion head switches; press the one that is unlit (the one to the west). This will allow you to get the red skull key from the top of the castle. Do so, and then cross the bridge and enter the tower. Inside, you'll find the yellow skull key. Get back on ground and press the lion head switch in the northeastern corner. This will open the bars to the north of the map. Enter the tunnel beyond to exit the level.

Secrets

  1. Secret exit: Once you get the yellow skull key, go around the building that is locked with the blue key and press the small switch on the back of the building. This will open up an alcove near the start of the level. Enter the alcove to access the secret level, MAP31: Archvile Madness.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

RunTimePlayerDateFileNotes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things116
Vertices2426
Linedefs2090
Sidedefs3792
Sectors338

Things

MonstersITYTD and HNTRHMPUV and NM
Arch-viles1
Barons of hell01
Cacodemons23
Chaingunners123
Hell knights3
Imps23
Mancubi02
Revenants12
WeaponsITYTD and HNTRHMPUV and NM
Shotguns21
Super shotguns1
PowerupsITYTD and HNTRHMPUV and NM
Berserks1
Green armors1
Health bonuses8
Medikits10
Stim packs78
AmmunitionITYTD and HNTRHMPUV and NM
Ammo boxes3
Ammo clips4
Shell boxes1
Shells8
KeysITYTD and HNTRHMPUV and NM
Blue skull key2
Red skull key2
Yellow skull key2

Technical information

Inspiration and development

The description in the text file states:

I used textures from my ZDoom map, Void, so bricks and stuff in an outdoor area.

Trivia

See also

Sources

External links

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