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MAP15: Bantam (Congestion 1024)

From Doom Wiki

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
Congestion 1024 maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP15: Bantam is the fifteenth map of Congestion 1024. It was designed by Mike "Cyb" Watson.

Contents

[edit] Walkthrough

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[edit] Essentials

Head into the cavern to the southwest and examine the marble demon face; on the side is a hard-to-see skull switch; press it to lower the bars that blocked your entrance to the castle to the east. Head into the castle and get to the top. Open the door at the north side of the castle; beyond the door, you'll see several satyr head switches, one of which is unlit. Shoot the switch to turn it on. This will create stairs that will allow you to get the blue skull key at the northwest corner of the map. Get the key and use it to enter the building next to it. Inside there are four lion head switches; press the one that is unlit (the one to the west). This will allow you to get the red skull key from the top of the castle. Do so, and then cross the bridge and enter the tower. Inside, you'll find the yellow skull key. Get back on ground and press the lion head switch in the northeastern corner. This will open the bars to the north of the map. Enter the tunnel beyond to exit the level.

[edit] Secrets

  1. Secret exit: Once you get the yellow skull key, go around the building that is locked with the blue key and press the small switch on the back of the building. This will open up an alcove near the start of the level. Enter the alcove to access the secret level, MAP31: Archvile Madness.

[edit] Bugs

[edit] Demo files

[edit] Areas / screenshots

[edit] Speedrunning

[edit] Routes and tricks

[edit] Current records

The Compet-n records for the map are:

RunTimePlayerDateFileNotes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

[edit] Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

[edit] Deathmatch

[edit] Statistics

[edit] Map data

Things
Vertexes
Linedefs
Sidedefs
Sectors

[edit] Things

This level contains the following numbers of things per skill level:

Monsters1-234-5
Zombieman
Shotgun guy
Heavy weapon dude
Imp
Lost soul
Demon
Spectre
Revenant
Cacodemon
Pain elemental
Hell knight
Baron of hell
Arachnotron
Mancubus
Arch-vile
Spiderdemon
Cyberdemon
Wolfenstein SS
Commander Keen
Final boss
Powerups1-234-5
Armor bonus
Armor
Megaarmor
Megasphere
Supercharge
Medikit
Stimpack
Health bonus
Berserk
Backpack
Computer area map
Invulnerability
Light amplification visor
Partial invisibility
Radiation shielding suit
Weapons1-234-5
Chainsaw
Shotgun
Super shotgun
Chaingun
Rocket launcher
Plasma gun
BFG9000
Ammunition1-234-5
Clip
Box of bullets
4 shotgun shells
Box of shotgun shells
Rocket
Box of rockets
Energy cell
Energy cell pack
Keys1-234-5
Blue keycard
Blue skull key1 1 1
Red keycard
Red skull key
Yellow keycard
Yellow skull key 1 11

[edit] Technical information

[edit] Inspiration and development

The description in the text file states:

I used textures from my ZDoom map, Void, so bricks and stuff in an outdoor area.

[edit] Trivia

[edit] See also

[edit] Sources

[edit] External links