- This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
MAP15: End of the Line is the fifteenth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track "Gut Wrencher" from Duke Nukem 3D. It is the last map of the industrial episode, there is an entry to the secret map, MAP31: Secret.
[[file: |thumb|300px|Map of **]]
Walkthrough[]
Secrets[]
- FIRST Option: When you finally make it inside the Yellow Door, go forward until you reach the where to your left is a teleporter and up ahead is the elevator, don't go into either of these, instead to the opposite side of the teleporter you see a wall, there is nothing there but try to use your Use/Open key (Default: Space) until you hear a switch activate, then you can go up the big elevator thing to the top, once you are done fighting the ambush, head up the left set of stairs (the one where the Soulsphere is/was) once up there you can see some toxic water and also a wall has opened with an Exit Sign (Reward: Secret Exit) NOTE: the switch mentioned here is actually visible, but it gets lowered into the floor once u enter the Yellow Keycard area
- SECOND Option: At the start of the map as u see the Yellow Keycard above the platform, to your left you see some Crates/Boxes, from the ledge with a lot of speed and luck u have a chance on landing on the Crates/Boxes, from there you can reach the Yellow Keycard thus skipping the whole map and the switch won't be lowered into the floor
Speedrunning[]
Routes and tricks[]
Records[]
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | [1] | ||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Statistics[]
Map data[]
Things | 200 |
Vertices | 5765 |
Linedefs | 5830 |
Sidedefs | 9446 |
Sectors | 1205 |
Things[]
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Arachnotrons | 1 | 1 | 1 | 1 |
Arch-Viles | 0 | 5 | 6 | 6 |
Barons of Hell | 2 | 3 | 3 | 8 |
Cacodemons | 7 | 8 | 9 | 9 |
Chaingunners | 3 | 3 | 19 | 19 |
Cyberdemons | 0 | 0 | 1 | 1 |
Demons | 8 | 10 | 18 | 18 |
Hell Knights | 5 | 3 | 4 | 5 |
Imps | 33 | 50 | 58 | 58 |
Mancubi | 10 | 17 | 22 | 30 |
Pain Elementals | 0 | 0 | 1 | 1 |
Revenants | 15 | 20 | 32 | 33 |
Sergeants | 12 | 36 | 39 | 39 |
Spectres | 0 | 0 | 3 | 3 |
Troopers | 6 | 34 | 34 | 34 |
Wolfenstein SS | 0 | 0 | 0 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Armor bonuses | 1 | 1 | 1 | 1 |
Backpacks | 1 | 1 | 1 | 1 |
Berserk packs | 1 | 1 | 1 | 1 |
Blue armors | 2 | 2 | 2 | 2 |
Green armors | 2 | 2 | 2 | 2 |
Invisibilities | 1 | 1 | 1 | 1 |
Medikits | 11 | 11 | 11 | 11 |
Soul Spheres | 2 | 2 | 2 | 4 |
Stimpacks | 6 | 6 | 6 | 6 |
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Shotguns | 1 | 1 | 1 | 1 |
Super shotguns | 2 | 2 | 2 | 2 |
Chainguns | 1 | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Bullet boxes | 3 | 3 | 3 | 3 |
Shells | 8 | 8 | 8 | 8 |
Shell boxes | 7 | 7 | 7 | 15 |
Rocket boxes | 9 | 9 | 9 | 9 |
Bulk cells | 5 | 5 | 5 | 10 |
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Blue cards | 1 | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 | 1 |